My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Witch Electro Wizard
The Log
Bomber Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Witch Electro Wizard
Fireball
Bomber Witch Electro Wizard
Poison
Bomber Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Electro Wizard Giant Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Arrows Electro Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mega Knight
Arrows
Giant Mega Knight
Giant
Bomber Arrows Rage Rocket Witch Electro Wizard
Rocket
Giant
Rage
Giant Witch Electro Wizard
Witch
Rage Giant Mega Knight
Electro Wizard
Giant Rage Mega Knight
Mega Knight
Bomber Arrows Witch Electro Wizard

Defense Synergies 1 4

Bomber
Electro Wizard
Arrows
Mega Knight
Giant
Rocket
Rage
Witch
Electro Wizard Mega Knight
Electro Wizard
Bomber Witch Mega Knight
Mega Knight
Arrows Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Electro Wizard
Bomber Witch Electro Wizard Mega Knight
Rocket Witch Mega Knight Bomber Electro Wizard
Witch Bomber Electro Wizard Mega Knight
Bomber Arrows Rocket Mega Knight
Arrows Bomber Electro Wizard Mega Knight
Rocket Electro Wizard Arrows Witch
Rocket Arrows Electro Wizard Mega Knight
Witch
Bomber Electro Wizard Mega Knight
Witch Electro Wizard Bomber Arrows Mega Knight
Arrows Witch Electro Wizard
Mega Knight Bomber Rocket Witch Electro Wizard
Bomber Rocket Mega Knight Arrows Witch Electro Wizard
Electro Wizard Mega Knight
Rocket Electro Wizard Mega Knight
Mega Knight Bomber Arrows Witch Electro Wizard
Arrows Mega Knight Bomber Witch Electro Wizard
Arrows Witch Bomber Electro Wizard Mega Knight
Electro Wizard
Bomber Mega Knight Arrows Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Wizard
Electro Wizard Bomber Arrows Rocket Mega Knight
Mega Knight Rocket Witch Electro Wizard
Rocket Mega Knight Electro Wizard
Witch Mega Knight
Arrows Rocket Witch Electro Wizard
Rocket Witch Electro Wizard
Mega Knight
Rocket Electro Wizard Mega Knight Witch
Witch
Mega Knight Witch
Rocket Mega Knight Arrows Electro Wizard
Rocket Mega Knight Witch
Bomber Witch Mega Knight
Witch Electro Wizard Bomber Rocket
Arrows Mega Knight Bomber Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Electro Wizard
Rocket Arrows
Arrows Rocket
Bomber Rocket Arrows Mega Knight
Arrows Rocket Witch
Bomber Arrows Witch
Arrows
Arrows
Rocket Electro Wizard
Rocket Arrows Electro Wizard
Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Bomber Arrows Witch
Arrows Rocket Mega Knight
Arrows Rocket
Bomber Rocket
Rocket Bomber Arrows Electro Wizard Mega Knight
Rocket Bomber Arrows Witch Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Bomber Witch Mega Knight
Witch
Arrows Witch Electro Wizard
Arrows Witch Mega Knight
Rocket Arrows
Arrows Witch Electro Wizard
Rocket Electro Wizard Witch
Bomber Arrows Rocket Mega Knight
Rocket Arrows Electro Wizard
Mega Knight
Rocket Arrows
Electro Wizard Rocket Witch
Rocket Arrows Witch Electro Wizard
Arrows
Rocket Electro Wizard Mega Knight
Arrows Bomber
Rocket Arrows
Mega Knight
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard Mega Knight

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