My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Dragon P.E.K.K.A Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Electro Dragon Miner
Zap
Bandit
Barbarian Barrel
Ice Spirit Bandit Magic Archer
The Log
Ice Spirit Bandit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Electro Dragon P.E.K.K.A Miner Bandit Magic Archer
Fireball
Electro Dragon Bandit Magic Archer
Poison
Electro Dragon Magic Archer
Lightning
Electro Dragon Bandit Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Electro Dragon Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Miner Bandit Magic Archer Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Giant Snowball Miner Bandit

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Giant Snowball Miner Bandit Mega Knight
Giant Snowball
P.E.K.K.A Ice Spirit Electro Dragon Miner Bandit Magic Archer Mega Knight
Electro Dragon
Giant Snowball P.E.K.K.A Miner Magic Archer Mega Knight
P.E.K.K.A
Ice Spirit Giant Snowball Magic Archer Electro Dragon
Miner
Ice Spirit Giant Snowball Electro Dragon Bandit Magic Archer Mega Knight
Bandit
Ice Spirit Giant Snowball Miner Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Giant Snowball Electro Dragon Miner Bandit Mega Knight
Mega Knight
Ice Spirit Giant Snowball Electro Dragon Miner Bandit Magic Archer

Defense Synergies 1 16

Ice Spirit
Giant Snowball Electro Dragon P.E.K.K.A Miner Bandit Magic Archer Mega Knight
Giant Snowball
Mega Knight Ice Spirit Electro Dragon P.E.K.K.A Miner Bandit Magic Archer
Electro Dragon
Ice Spirit Giant Snowball
P.E.K.K.A
Ice Spirit Giant Snowball
Miner
Ice Spirit Giant Snowball Mega Knight
Bandit
Ice Spirit Giant Snowball Magic Archer Mega Knight
Magic Archer
Ice Spirit Giant Snowball Bandit Mega Knight
Mega Knight
Giant Snowball Ice Spirit Miner Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Magic Archer
P.E.K.K.A Ice Spirit Electro Dragon Bandit Mega Knight
P.E.K.K.A Mega Knight Giant Snowball Electro Dragon Bandit
P.E.K.K.A Electro Dragon Bandit Mega Knight
P.E.K.K.A Mega Knight
Giant Snowball Electro Dragon Bandit Magic Archer Mega Knight
Giant Snowball Ice Spirit Electro Dragon Magic Archer
Electro Dragon P.E.K.K.A Bandit Magic Archer Mega Knight
P.E.K.K.A
Ice Spirit Giant Snowball Miner Bandit Mega Knight
Giant Snowball Electro Dragon Bandit Magic Archer Mega Knight
Giant Snowball Electro Dragon Magic Archer
P.E.K.K.A Mega Knight Ice Spirit Giant Snowball Electro Dragon Bandit
Mega Knight Ice Spirit Giant Snowball Electro Dragon P.E.K.K.A Magic Archer
P.E.K.K.A Bandit Mega Knight
Ice Spirit Giant Snowball P.E.K.K.A Bandit Mega Knight
Mega Knight Electro Dragon P.E.K.K.A
Ice Spirit Mega Knight Giant Snowball Electro Dragon Bandit Magic Archer
Giant Snowball Ice Spirit Electro Dragon Bandit Magic Archer Mega Knight
P.E.K.K.A
Mega Knight Giant Snowball Electro Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball P.E.K.K.A Bandit
Bandit Giant Snowball Electro Dragon Miner Magic Archer Mega Knight
P.E.K.K.A Bandit Mega Knight Ice Spirit Electro Dragon
P.E.K.K.A Mega Knight Bandit
P.E.K.K.A Bandit Mega Knight
Ice Spirit Giant Snowball Electro Dragon Magic Archer
P.E.K.K.A Bandit
P.E.K.K.A Mega Knight
Electro Dragon P.E.K.K.A Mega Knight Ice Spirit Giant Snowball Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight Electro Dragon
P.E.K.K.A Mega Knight Giant Snowball
P.E.K.K.A Mega Knight Bandit
Electro Dragon Magic Archer Mega Knight
Electro Dragon Ice Spirit P.E.K.K.A Magic Archer
Mega Knight Giant Snowball Electro Dragon P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon Bandit
Giant Snowball Electro Dragon Miner Bandit Magic Archer
Electro Dragon Miner Bandit Magic Archer
Giant Snowball Magic Archer Mega Knight
Ice Spirit Giant Snowball Electro Dragon Magic Archer
Magic Archer
Ice Spirit Giant Snowball Electro Dragon Magic Archer
Miner Giant Snowball Electro Dragon Bandit
Giant Snowball Electro Dragon
Miner Electro Dragon Bandit Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Miner Bandit Magic Archer
Electro Dragon Bandit Magic Archer
Giant Snowball Magic Archer
Giant Snowball Electro Dragon Bandit Magic Archer
Magic Archer Electro Dragon Bandit Mega Knight
Giant Snowball
Giant Snowball Electro Dragon Bandit Magic Archer Mega Knight
Giant Snowball Electro Dragon Miner Magic Archer Mega Knight
Magic Archer Mega Knight
Giant Snowball
Giant Snowball Electro Dragon
Giant Snowball Ice Spirit Electro Dragon Magic Archer Mega Knight
Miner Giant Snowball Electro Dragon Bandit Magic Archer
Giant Snowball Electro Dragon Miner Bandit Magic Archer Mega Knight
Miner Bandit Magic Archer
Giant Snowball Electro Dragon Magic Archer
Electro Dragon Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Electro Dragon Miner Bandit Magic Archer Mega Knight
Ice Spirit Giant Snowball Electro Dragon Magic Archer
P.E.K.K.A Mega Knight
Giant Snowball Magic Archer
Ice Spirit Electro Dragon Bandit Magic Archer
Giant Snowball Electro Dragon Magic Archer
Miner Electro Dragon Magic Archer Mega Knight
Giant Snowball Electro Dragon Magic Archer
Giant Snowball
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Ice Spirit Giant Snowball Magic Archer
Giant Snowball Electro Dragon Magic Archer
Electro Dragon Giant Snowball Miner Bandit Magic Archer Mega Knight

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