My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Barbarian Barrel
Valkyrie Wizard Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Electro Wizard Lumberjack
Fireball
Hog Rider Wizard Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard Lumberjack
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Hog Rider Electro Wizard Lumberjack Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Valkyrie Hog Rider Electro Wizard

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Valkyrie Lumberjack Mega Knight
Valkyrie
Hog Rider Lumberjack Zap Wizard Electro Wizard
Hog Rider
Zap Valkyrie Wizard Rocket Electro Wizard Lumberjack Mega Knight
Wizard
Valkyrie Hog Rider Lumberjack Mega Knight
Rocket
Hog Rider
Electro Wizard
Zap Valkyrie Hog Rider Lumberjack Mega Knight
Lumberjack
Valkyrie Zap Hog Rider Wizard Electro Wizard Mega Knight
Mega Knight
Zap Hog Rider Wizard Electro Wizard Lumberjack

Defense Synergies 2 10

Zap
Electro Wizard Mega Knight Valkyrie Lumberjack
Valkyrie
Zap Wizard Electro Wizard Lumberjack
Hog Rider
Wizard
Valkyrie Electro Wizard Lumberjack Mega Knight
Rocket
Electro Wizard
Zap Valkyrie Wizard Lumberjack Mega Knight
Lumberjack
Zap Valkyrie Wizard Electro Wizard
Mega Knight
Zap Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie Wizard Electro Wizard
Lumberjack Zap Valkyrie Electro Wizard Mega Knight
Rocket Lumberjack Mega Knight Valkyrie Electro Wizard
Lumberjack Valkyrie Electro Wizard Mega Knight
Valkyrie Rocket Lumberjack Mega Knight
Zap Valkyrie Electro Wizard Lumberjack Mega Knight
Rocket Electro Wizard Zap Wizard
Rocket Zap Valkyrie Electro Wizard Mega Knight
Lumberjack
Valkyrie Electro Wizard Lumberjack Mega Knight
Valkyrie Electro Wizard Zap Wizard Lumberjack Mega Knight
Zap Wizard Electro Wizard
Lumberjack Mega Knight Zap Valkyrie Wizard Rocket Electro Wizard
Valkyrie Wizard Rocket Mega Knight Zap Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Rocket Zap Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Valkyrie Electro Wizard Lumberjack
Mega Knight Zap Valkyrie Wizard Electro Wizard Lumberjack
Zap Valkyrie Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Valkyrie Wizard Mega Knight Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Zap Electro Wizard
Electro Wizard Zap Valkyrie Wizard Rocket Lumberjack Mega Knight
Lumberjack Mega Knight Zap Valkyrie Rocket Electro Wizard
Valkyrie Rocket Lumberjack Mega Knight Zap Electro Wizard
Valkyrie Lumberjack Mega Knight
Wizard Rocket Zap Electro Wizard
Rocket Valkyrie Electro Wizard Lumberjack
Mega Knight Valkyrie Lumberjack
Zap Rocket Electro Wizard Mega Knight Valkyrie
Mega Knight Valkyrie Lumberjack
Rocket Mega Knight Zap Valkyrie Electro Wizard
Rocket Mega Knight Valkyrie Wizard Lumberjack
Wizard Valkyrie Mega Knight
Electro Wizard Zap Valkyrie Rocket Lumberjack
Valkyrie Mega Knight Zap Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Zap Electro Wizard
Rocket
Valkyrie Rocket
Wizard Rocket Zap Valkyrie Mega Knight
Wizard Zap Rocket
Wizard
Zap Wizard
Zap Wizard
Rocket Electro Wizard Lumberjack
Rocket Zap Valkyrie Wizard Electro Wizard
Zap Wizard Rocket
Rocket
Rocket
Zap
Rocket Zap Wizard
Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Zap Wizard Electro Wizard Mega Knight
Rocket Zap Valkyrie Wizard Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket Zap
Zap Valkyrie Wizard Mega Knight
Zap Wizard Electro Wizard
Zap Wizard Mega Knight
Rocket Zap
Zap Wizard Electro Wizard
Zap Rocket Electro Wizard Wizard
Zap Wizard Rocket Mega Knight
Zap Rocket Electro Wizard
Mega Knight
Rocket Wizard
Zap Electro Wizard Rocket
Rocket Zap Wizard Electro Wizard
Valkyrie Wizard Rocket Electro Wizard Lumberjack Mega Knight
Zap Wizard
Rocket Zap
Mega Knight
Zap Rocket Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: