My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Witch Inferno Dragon
Zap
Goblin Gang Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Witch Ice Wizard
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Witch Ice Wizard Inferno Dragon
Fireball
Goblin Gang Witch Ice Wizard Inferno Dragon
Poison
Goblin Gang Witch Ice Wizard
Lightning
Witch Ice Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Ice Wizard Inferno Dragon Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Tornado Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Witch Ice Wizard Mega Knight
Goblin Gang
Tornado
Zap Witch Ice Wizard Mega Knight
Witch
Zap Tornado Mega Knight
Lightning
Ice Wizard
Zap Tornado
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Tornado Witch

Defense Synergies 2 15

Zap
Mega Knight Goblin Gang Tornado Witch Ice Wizard Inferno Dragon
Goblin Gang
Zap Ice Wizard Inferno Dragon
Tornado
Ice Wizard Zap Witch Inferno Dragon Mega Knight
Witch
Zap Tornado Ice Wizard Mega Knight
Lightning
Ice Wizard
Tornado Zap Goblin Gang Witch Inferno Dragon Mega Knight
Inferno Dragon
Zap Goblin Gang Tornado Ice Wizard Mega Knight
Mega Knight
Zap Tornado Witch Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
Inferno Dragon Zap Goblin Gang Witch Ice Wizard Mega Knight
Goblin Gang Tornado Witch Mega Knight Lightning Ice Wizard Inferno Dragon
Witch Inferno Dragon Goblin Gang Ice Wizard Mega Knight
Lightning Tornado Mega Knight
Goblin Gang Tornado Zap Ice Wizard Mega Knight
Tornado Lightning Inferno Dragon Zap Goblin Gang Witch Ice Wizard
Lightning Zap Mega Knight
Witch Inferno Dragon Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Ice Wizard Mega Knight
Goblin Gang Witch Ice Wizard Zap Tornado Mega Knight
Inferno Dragon Zap Goblin Gang Tornado Witch Ice Wizard
Mega Knight Zap Goblin Gang Witch Lightning Ice Wizard
Mega Knight Zap Goblin Gang Tornado Witch
Inferno Dragon Goblin Gang Mega Knight
Tornado Zap Goblin Gang Lightning Inferno Dragon Mega Knight
Mega Knight Goblin Gang Tornado Witch
Mega Knight Zap Goblin Gang Tornado Witch Ice Wizard
Zap Tornado Witch Ice Wizard Inferno Dragon Mega Knight
Tornado Inferno Dragon
Goblin Gang Mega Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Witch
Zap Goblin Gang Lightning Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Witch Lightning
Goblin Gang Lightning Mega Knight Zap Tornado
Goblin Gang Witch Inferno Dragon Mega Knight
Zap Goblin Gang Tornado Witch Ice Wizard
Goblin Gang Witch Lightning Ice Wizard
Mega Knight Inferno Dragon
Zap Lightning Mega Knight Tornado Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Witch
Lightning Mega Knight Zap Tornado
Lightning Mega Knight Goblin Gang Witch
Witch Mega Knight
Goblin Gang Witch Zap Tornado Lightning Inferno Dragon
Mega Knight Zap Witch Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Tornado Ice Wizard
Lightning
Lightning
Zap Mega Knight
Zap Tornado Witch Ice Wizard
Tornado Witch
Zap Tornado Lightning Ice Wizard
Zap Tornado Lightning
Lightning Goblin Gang Tornado
Lightning Zap Tornado
Lightning Zap Tornado
Lightning
Lightning
Lightning Zap
Lightning Zap Witch
Lightning Mega Knight
Lightning Tornado
Lightning
Lightning Zap Mega Knight
Lightning Zap Tornado Witch Mega Knight
Lightning Mega Knight
Lightning Tornado
Tornado Lightning
Lightning Zap
Zap Tornado Witch Ice Wizard Mega Knight
Witch Inferno Dragon
Zap Tornado Witch Lightning Ice Wizard
Lightning Zap Tornado Witch Mega Knight
Lightning Zap Tornado
Lightning Zap Tornado Witch Ice Wizard
Zap Lightning Witch
Lightning
Lightning Zap Mega Knight
Zap Lightning
Mega Knight
Lightning
Zap Lightning Goblin Gang Witch
Lightning Zap Tornado Witch Ice Wizard
Lightning Goblin Gang Mega Knight
Zap Lightning
Lightning Zap Tornado
Mega Knight
Zap Goblin Gang Tornado Witch Lightning
Zap Tornado Witch Lightning
Lightning Zap Tornado Witch Mega Knight

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