My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Furnace Witch Princess
Zap
Minions Furnace Witch Princess
Barbarian Barrel
Valkyrie Furnace Wizard Witch Princess
The Log
Furnace Witch Princess
Earthquake
Furnace Witch
Arrows
Minions Furnace Witch Princess
Royal Delivery
Minions Valkyrie Wizard Witch Princess
Fireball
Minions Furnace Wizard Witch Princess
Poison
Minions Furnace Wizard Witch Princess
Lightning
Valkyrie Furnace Wizard Witch
Rocket
Valkyrie Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Furnace Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Princess Valkyrie Furnace Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Princess Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Valkyrie Furnace Witch Princess Mega Knight
Minions
Mega Knight Zap Valkyrie
Valkyrie
Zap Minions Furnace Wizard Witch
Furnace
Zap Valkyrie Princess
Wizard
Valkyrie Mega Knight
Witch
Zap Valkyrie Mega Knight
Princess
Zap Furnace Mega Knight
Mega Knight
Minions Zap Wizard Witch Princess

Defense Synergies 2 13

Zap
Mega Knight Minions Valkyrie Furnace Witch Princess
Minions
Valkyrie Zap Mega Knight
Valkyrie
Minions Zap Furnace Wizard Witch Princess
Furnace
Zap Valkyrie
Wizard
Valkyrie Mega Knight
Witch
Zap Valkyrie Mega Knight
Princess
Zap Valkyrie Mega Knight
Mega Knight
Zap Minions Wizard Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard
Zap Minions Valkyrie Furnace Witch Mega Knight
Furnace Witch Mega Knight Minions Valkyrie
Witch Minions Valkyrie Furnace Mega Knight
Valkyrie Princess Mega Knight
Zap Minions Valkyrie Furnace Mega Knight
Minions Furnace Zap Wizard Witch Princess
Zap Valkyrie Mega Knight
Witch Minions Furnace Princess
Valkyrie Mega Knight
Minions Valkyrie Witch Zap Furnace Wizard Princess Mega Knight
Minions Zap Furnace Wizard Witch Princess
Furnace Mega Knight Zap Minions Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Zap Minions Furnace Witch Princess
Furnace Mega Knight
Zap Furnace Mega Knight
Wizard Mega Knight Minions Valkyrie Furnace Witch
Mega Knight Zap Minions Valkyrie Furnace Wizard Witch
Zap Valkyrie Furnace Wizard Witch Minions Princess Mega Knight
Valkyrie Wizard Mega Knight Minions Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Furnace Witch
Zap Valkyrie Wizard Mega Knight
Mega Knight Zap Minions Valkyrie Furnace Witch
Valkyrie Mega Knight Zap
Valkyrie Witch Mega Knight
Furnace Wizard Zap Minions Witch Princess
Minions Valkyrie Furnace Witch
Mega Knight Valkyrie
Zap Mega Knight Minions Valkyrie Witch
Witch
Mega Knight Minions Valkyrie Witch
Mega Knight Zap Valkyrie
Mega Knight Valkyrie Wizard Witch
Wizard Valkyrie Furnace Witch Princess Mega Knight
Witch Zap Minions Valkyrie Furnace
Minions Valkyrie Mega Knight Zap Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Zap Princess
Valkyrie
Wizard Zap Valkyrie Furnace Mega Knight
Wizard Zap Minions Furnace Witch Princess
Furnace Wizard Witch Princess
Zap Wizard Princess
Zap Wizard
Minions
Zap Valkyrie Wizard Princess
Zap Wizard Princess
Princess
Minions Princess
Princess Zap Furnace
Zap Furnace Wizard Witch Princess
Furnace Wizard Princess Mega Knight
Minions
Zap Wizard Princess Mega Knight
Zap Valkyrie Wizard Witch Princess Mega Knight
Minions Mega Knight
Wizard Princess
Zap
Zap Valkyrie Furnace Wizard Witch Princess Mega Knight
Witch
Zap Wizard Witch Princess
Zap Wizard Witch Princess Mega Knight
Zap
Zap Furnace Wizard Witch Princess
Zap Minions Wizard Witch
Zap Wizard Mega Knight
Zap Princess
Mega Knight
Wizard Princess
Zap Minions Witch Princess
Zap Wizard Witch Princess
Valkyrie Wizard Princess Mega Knight
Zap Wizard Princess
Zap
Mega Knight
Zap Minions Witch Princess
Zap Witch Princess
Zap Witch Princess Mega Knight

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