My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Miner
Giant Snowball
Hog Rider Goblin Barrel Miner
Zap
Goblin Barrel
Barbarian Barrel
Wizard Goblin Barrel Electro Wizard
The Log
Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Hog Rider Wizard Goblin Barrel Miner Electro Wizard
Fireball
Hog Rider Wizard Goblin Barrel Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Miner Hog Rider Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Miner

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Miner Electro Wizard The Log Mega Knight
Hog Rider
Zap The Log Wizard Goblin Barrel Electro Wizard Mega Knight
Wizard
Hog Rider Miner Mega Knight
Goblin Barrel
Hog Rider Miner Mega Knight
The Log
Hog Rider Zap Miner Mega Knight
Miner
Zap Wizard Goblin Barrel The Log Electro Wizard Mega Knight
Electro Wizard
Zap Hog Rider Miner Mega Knight
Mega Knight
Zap Hog Rider Wizard Goblin Barrel The Log Miner Electro Wizard

Defense Synergies 2 10

Zap
Electro Wizard Mega Knight The Log Miner
Hog Rider
Wizard
The Log Electro Wizard Mega Knight
Goblin Barrel
The Log
Zap Wizard Miner Electro Wizard Mega Knight
Miner
Zap The Log Mega Knight
Electro Wizard
Zap Wizard The Log Mega Knight
Mega Knight
Zap Wizard The Log Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
Zap The Log Electro Wizard Mega Knight
Mega Knight Electro Wizard
Electro Wizard Mega Knight
The Log Mega Knight
The Log Zap Electro Wizard Mega Knight
Electro Wizard Zap Wizard
Zap The Log Electro Wizard Mega Knight
Miner Electro Wizard Mega Knight
Electro Wizard Zap Wizard The Log Mega Knight
Zap Wizard Electro Wizard
Mega Knight Zap Wizard The Log Electro Wizard
Wizard Mega Knight Zap The Log Electro Wizard
Electro Wizard Mega Knight
Zap The Log Electro Wizard Mega Knight
Wizard Mega Knight Electro Wizard
Mega Knight Zap Wizard The Log Electro Wizard
Zap Wizard The Log Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap Wizard The Log Miner Mega Knight
Mega Knight Zap The Log Electro Wizard
Mega Knight Zap The Log Electro Wizard
Mega Knight
Wizard Zap Electro Wizard
Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight The Log
Mega Knight
Mega Knight Zap The Log Electro Wizard
Mega Knight Wizard
Wizard Mega Knight
Electro Wizard Zap The Log
Mega Knight Zap Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner Electro Wizard
The Log Miner
The Log
Wizard Zap The Log Mega Knight
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Miner Zap Wizard
Electro Wizard
Miner Zap Wizard The Log Electro Wizard
Zap Wizard
The Log Miner
Zap The Log
Zap Wizard The Log
Wizard The Log Mega Knight
Zap Wizard The Log Electro Wizard Mega Knight
Zap Wizard The Log Miner Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Mega Knight
The Log Miner Zap Wizard Electro Wizard
Zap Wizard The Log Miner Mega Knight
Miner Zap The Log
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard The Log Miner Mega Knight
Zap Electro Wizard
Mega Knight
Wizard The Log
Zap Electro Wizard
Zap Wizard Electro Wizard
The Log
Miner Wizard Electro Wizard Mega Knight
The Log Zap Wizard
Zap
Mega Knight
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Miner Electro Wizard Mega Knight

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