My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Graveyard
Giant Snowball
Skeleton Army Graveyard
Zap
Skeleton Army Graveyard
Barbarian Barrel
Wizard Skeleton Army Executioner Graveyard
The Log
Skeleton Army Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard
Royal Delivery
Wizard Skeleton Army Executioner P.E.K.K.A Graveyard
Fireball
Wizard Skeleton Army Executioner
Poison
Wizard Skeleton Army Executioner Graveyard
Lightning
Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Army Wizard Executioner Graveyard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Skeleton Army Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Graveyard Executioner Mega Knight
Wizard
P.E.K.K.A Mega Knight
Mirror
Zap Skeleton Army Graveyard
Skeleton Army
Mirror
Executioner
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Wizard Executioner Graveyard
Graveyard
Zap Mirror P.E.K.K.A Mega Knight
Mega Knight
Zap Wizard Executioner Graveyard

Defense Synergies 3 10

Zap
Mirror Mega Knight Skeleton Army Executioner P.E.K.K.A
Wizard
Skeleton Army P.E.K.K.A Mega Knight
Mirror
Zap Skeleton Army Executioner Mega Knight
Skeleton Army
Mirror Zap Wizard Executioner
Executioner
Zap Mirror Skeleton Army Mega Knight
P.E.K.K.A
Zap Wizard
Graveyard
Mega Knight
Zap Wizard Mirror Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner
Skeleton Army P.E.K.K.A Zap Executioner Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Executioner
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Zap Executioner Mega Knight
Zap Wizard Executioner
Zap P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army
Skeleton Army Mega Knight
Skeleton Army Executioner Zap Wizard Mega Knight
Executioner Zap Wizard
Skeleton Army P.E.K.K.A Mega Knight Zap Wizard
Wizard Skeleton Army Executioner Mega Knight Zap P.E.K.K.A
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Zap P.E.K.K.A Mega Knight
Wizard Mega Knight Skeleton Army Executioner P.E.K.K.A
Mega Knight Zap Wizard Skeleton Army Executioner
Zap Wizard Executioner Mega Knight
P.E.K.K.A
Wizard Skeleton Army Mega Knight Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap P.E.K.K.A
Zap Wizard Executioner Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Zap
Skeleton Army P.E.K.K.A Mega Knight Zap
P.E.K.K.A Skeleton Army Executioner Mega Knight
Wizard Executioner Zap
Skeleton Army P.E.K.K.A
P.E.K.K.A Mega Knight Skeleton Army
Zap P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Zap
Skeleton Army P.E.K.K.A Mega Knight Wizard Executioner
Wizard Skeleton Army Executioner Mega Knight
Skeleton Army Zap Executioner P.E.K.K.A
Executioner Mega Knight Zap Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Wizard Executioner Zap Mega Knight
Wizard Executioner Zap
Wizard Executioner
Zap Wizard Executioner
Zap Wizard
Zap Wizard
Zap Wizard Executioner
Executioner
Zap
Zap Wizard Executioner
Wizard Executioner Mega Knight
Zap Wizard Executioner Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Executioner Mega Knight
Zap Wizard Executioner
Zap Wizard Mega Knight
Zap
Zap Wizard Executioner
Zap Wizard
Zap Wizard Mega Knight
Zap
P.E.K.K.A Mega Knight
Wizard
Zap Skeleton Army
Zap Wizard Executioner
Wizard Executioner Mega Knight
Zap Wizard Executioner
Zap
Executioner P.E.K.K.A Mega Knight
Zap
Zap Executioner
Zap Executioner Mega Knight

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