My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Archers Minion Horde Hog Rider Skeleton Army
Zap
Archers Minion Horde Skeleton Army
Barbarian Barrel
Archers Elite Barbarians Skeleton Army
The Log
Archers Elite Barbarians Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Minion Horde Skeleton Army
Royal Delivery
Archers Minion Horde Elite Barbarians Hog Rider Skeleton Army
Fireball
Archers Minion Horde Elite Barbarians Hog Rider Skeleton Army
Poison
Archers Minion Horde Skeleton Army
Lightning
Elite Barbarians
Rocket
Minion Horde Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Skeleton Army Hog Rider Minion Horde Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Skeleton Army

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Hog Rider Archers Minion Horde Mega Knight
Archers
Zap Arrows Elite Barbarians Hog Rider Mega Knight
Arrows
Zap Elite Barbarians Hog Rider Archers Mega Knight
Minion Horde
Mega Knight Zap Hog Rider
Elite Barbarians
Zap Arrows Archers Hog Rider Mega Knight
Hog Rider
Zap Arrows Archers Minion Horde Elite Barbarians Mega Knight
Skeleton Army
Mega Knight
Minion Horde Zap Archers Arrows Elite Barbarians Hog Rider

Defense Synergies 2 8

Zap
Mega Knight Archers Arrows Minion Horde Elite Barbarians Skeleton Army
Archers
Zap Skeleton Army Mega Knight
Arrows
Mega Knight Zap
Minion Horde
Zap
Elite Barbarians
Zap Mega Knight
Hog Rider
Skeleton Army
Zap Archers
Mega Knight
Zap Arrows Archers Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Elite Barbarians Skeleton Army Zap Mega Knight
Minion Horde Skeleton Army Mega Knight Archers Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Mega Knight
Arrows Elite Barbarians Skeleton Army Mega Knight
Arrows Skeleton Army Zap Archers Mega Knight
Minion Horde Zap Archers Arrows
Zap Arrows Mega Knight
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Archers Minion Horde Mega Knight
Archers Minion Horde Skeleton Army Zap Arrows Mega Knight
Arrows Minion Horde Zap Archers
Minion Horde Skeleton Army Mega Knight Zap Elite Barbarians
Skeleton Army Mega Knight Zap Arrows Minion Horde
Elite Barbarians Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Zap Elite Barbarians Mega Knight
Minion Horde Mega Knight Arrows Elite Barbarians Skeleton Army
Arrows Mega Knight Zap Archers Minion Horde Elite Barbarians Skeleton Army
Zap Arrows Archers Mega Knight
Elite Barbarians
Skeleton Army Mega Knight Archers Arrows Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Archers Elite Barbarians
Zap Archers Arrows Elite Barbarians Mega Knight
Skeleton Army Mega Knight Zap Minion Horde Elite Barbarians
Skeleton Army Mega Knight Zap Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Mega Knight
Arrows Zap Archers Minion Horde
Skeleton Army Archers Minion Horde Elite Barbarians
Mega Knight Minion Horde Elite Barbarians Skeleton Army
Zap Minion Horde Mega Knight Elite Barbarians Skeleton Army
Minion Horde Skeleton Army
Mega Knight Minion Horde Elite Barbarians
Skeleton Army Mega Knight Zap Arrows Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Minion Horde
Archers Minion Horde Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Zap Archers Minion Horde
Arrows Mega Knight Zap Archers Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows
Zap Arrows Minion Horde Mega Knight
Arrows Zap Minion Horde
Archers Arrows Minion Horde
Arrows Zap
Arrows Zap
Minion Horde Elite Barbarians
Zap Arrows Minion Horde
Zap Archers Arrows
Elite Barbarians
Arrows Minion Horde
Zap Arrows Elite Barbarians
Zap Arrows Minion Horde
Arrows Minion Horde Mega Knight
Arrows
Minion Horde
Zap Archers Arrows Mega Knight
Zap Arrows Mega Knight
Minion Horde Mega Knight
Arrows
Zap Arrows Minion Horde
Zap Arrows Mega Knight
Minion Horde
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Elite Barbarians Zap Archers Arrows Minion Horde
Zap Minion Horde
Minion Horde Elite Barbarians
Zap Arrows Minion Horde Mega Knight
Zap Arrows Minion Horde
Minion Horde Mega Knight
Arrows
Zap Minion Horde Archers Skeleton Army
Zap Archers Arrows
Arrows
Minion Horde Mega Knight
Arrows Zap
Zap Arrows
Minion Horde Elite Barbarians Mega Knight
Zap Minion Horde Elite Barbarians
Zap
Zap Mega Knight

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