My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla X-Bow Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang X-Bow Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Inferno Dragon
Giant Snowball
Archers Goblin Gang Inferno Dragon
Zap
Archers Goblin Gang X-Bow Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Tesla X-Bow
The Log
Archers Goblin Gang X-Bow
Earthquake
Archers Goblin Gang Tesla X-Bow
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Inferno Dragon
Fireball
Archers Goblin Gang Tesla X-Bow Inferno Dragon
Poison
Archers Goblin Gang X-Bow
Lightning
Tesla X-Bow Inferno Dragon
Rocket
X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Tornado Tesla Inferno Dragon X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
X-Bow Inferno Dragon Mega Knight
Goblin Gang
X-Bow
Tesla
Tornado
The Log Mega Knight
X-Bow
The Log Archers Goblin Gang
The Log
X-Bow Tornado Mega Knight
Inferno Dragon
Mega Knight Archers
Mega Knight
Inferno Dragon Archers Tornado The Log

Defense Synergies 4 18

Archers
Goblin Gang Tesla Tornado X-Bow The Log Mega Knight
Goblin Gang
Tesla Archers X-Bow The Log Inferno Dragon
Tesla
Goblin Gang X-Bow The Log Archers Tornado Inferno Dragon
Tornado
Archers Tesla X-Bow The Log Inferno Dragon Mega Knight
X-Bow
Tesla The Log Archers Goblin Gang Tornado
The Log
Tesla X-Bow Archers Goblin Gang Tornado Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Tesla Tornado The Log Mega Knight
Mega Knight
Archers Tornado The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla X-Bow The Log
Inferno Dragon Goblin Gang Tesla X-Bow The Log Mega Knight
Goblin Gang Tesla Tornado Mega Knight Archers Inferno Dragon
Tesla Inferno Dragon Goblin Gang Mega Knight
Tornado X-Bow The Log Mega Knight
Goblin Gang Tornado The Log Archers Tesla X-Bow Mega Knight
Tesla Tornado Inferno Dragon Archers Goblin Gang X-Bow
Tesla X-Bow The Log Mega Knight
Tesla Inferno Dragon Goblin Gang Tornado X-Bow
Goblin Gang Tornado Archers Tesla Mega Knight
Archers Goblin Gang Tesla Tornado X-Bow The Log Mega Knight
Tesla Inferno Dragon Archers Goblin Gang Tornado
Tesla Mega Knight Goblin Gang X-Bow The Log
Mega Knight Goblin Gang Tesla Tornado X-Bow The Log
Inferno Dragon Goblin Gang Tesla X-Bow Mega Knight
Tornado Goblin Gang Tesla X-Bow The Log Inferno Dragon Mega Knight
Tesla Mega Knight Goblin Gang Tornado X-Bow
Tesla Mega Knight Archers Goblin Gang Tornado X-Bow The Log
Tornado The Log Archers Tesla Inferno Dragon Mega Knight
Tesla Tornado Inferno Dragon
Goblin Gang Mega Knight Archers Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Tesla X-Bow
Archers Goblin Gang Tesla X-Bow The Log Inferno Dragon Mega Knight
Goblin Gang Mega Knight The Log
Goblin Gang Mega Knight Tesla Tornado X-Bow The Log
Goblin Gang Tesla Inferno Dragon Mega Knight
Archers Goblin Gang Tesla Tornado
Goblin Gang Archers Tesla
Mega Knight Tesla Inferno Dragon
Mega Knight Tornado X-Bow The Log Inferno Dragon
Goblin Gang Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla
Mega Knight Tornado The Log
Mega Knight Goblin Gang Tesla
Archers Tesla Mega Knight
Goblin Gang Tesla Archers Tornado X-Bow The Log Inferno Dragon
Mega Knight Archers Tesla The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log
Tornado X-Bow The Log
X-Bow The Log
The Log
The Log Mega Knight
Tornado
Archers Tornado The Log
X-Bow The Log Tornado
The Log Tornado X-Bow
Goblin Gang Tornado X-Bow
Tornado X-Bow The Log
Archers Tornado
The Log
X-Bow
X-Bow The Log
X-Bow The Log
X-Bow The Log Mega Knight
Tornado
Archers X-Bow The Log Mega Knight
Tornado X-Bow The Log Mega Knight
X-Bow The Log Mega Knight
Tornado
Tornado X-Bow The Log
X-Bow The Log
Tornado The Log Mega Knight
Inferno Dragon
X-Bow The Log Tornado
Tornado X-Bow The Log Mega Knight
Tornado X-Bow The Log
Archers Tornado X-Bow
X-Bow The Log Mega Knight
Mega Knight
The Log
Archers Goblin Gang X-Bow
Archers Tornado
The Log
Goblin Gang Mega Knight
The Log
Tornado
Mega Knight
Goblin Gang Tornado The Log
Tornado
Tornado X-Bow The Log Mega Knight

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