Deck 4.0


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Great!
Synergy Deck synergy Bad

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Hunter Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Mega Knight

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Valkyrie Goblin Barrel

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeleton Army Goblin Barrel
Giant Snowball Skeleton Army Goblin Barrel
Zap Skeleton Army Goblin Barrel
Barbarian Barrel Skeleton Army Goblin Barrel
The Log Skeleton Army Goblin Barrel
Earthquake Skeleton Army Goblin Barrel
Arrows Skeleton Army Goblin Barrel
Royal Delivery Skeleton Army Goblin Barrel Hunter
Fireball Wizard Goblin Barrel Hunter
Poison Wizard Skeleton Army Hunter
Lightning Valkyrie Wizard Baby Dragon Hunter
Rocket Valkyrie Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon Hunter Mega Knight

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Goblin Barrel Valkyrie Baby Dragon Hunter Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Goblin Barrel Valkyrie

Synergies   0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Mega Knight Hunter
Valkyrie + Wizard
Wizard + Valkyrie
Skeleton Army + Goblin Barrel
+ Skeleton Army Mega Knight
+ Mega Knight
+ Zap
+ Zap Goblin Barrel Baby Dragon

Counters   53 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Valkyrie Skeleton Army Wizard Zap Baby Dragon Hunter
Wizard Valkyrie Mega Knight Skeleton Army Zap Baby Dragon Hunter
Baby Dragon
Wizard Baby Dragon Skeleton Army Valkyrie Mega Knight Goblin Barrel
Mega Knight Baby Dragon Wizard Valkyrie Skeleton Army
Baby Dragon Wizard Hunter Zap
Valkyrie Mega Knight Skeleton Army Wizard Hunter Baby Dragon
Skeleton Army Wizard
Skeleton Army Valkyrie Mega Knight Wizard
Mega Knight Valkyrie Hunter Skeleton Army Baby Dragon Wizard
Wizard Hunter Baby Dragon Zap
Mega Knight Valkyrie Skeleton Army Zap Baby Dragon Wizard Hunter
Hunter Mega Knight Valkyrie Wizard Skeleton Army
Skeleton Army Hunter Mega Knight Valkyrie
Baby Dragon Mega Knight Skeleton Army Valkyrie
Skeleton Army Hunter Mega Knight
Wizard Hunter Mega Knight Baby Dragon Valkyrie
Mega Knight Skeleton Army Wizard Valkyrie Zap Hunter
Wizard Goblin Barrel Baby Dragon
Hunter Baby Dragon Wizard
Mega Knight Wizard Hunter Zap Valkyrie Baby Dragon Skeleton Army
Hunter Skeleton Army
Skeleton Army Hunter Valkyrie
Goblin Barrel
Valkyrie Wizard Baby Dragon Mega Knight
Mega Knight Wizard Valkyrie Hunter Baby Dragon Skeleton Army
Goblin Barrel
Valkyrie Baby Dragon
Wizard Skeleton Army Mega Knight Valkyrie
Mega Knight Wizard Valkyrie Baby Dragon Hunter Skeleton Army Zap
Skeleton Army Mega Knight Zap Wizard Hunter Baby Dragon Valkyrie
Skeleton Army Mega Knight Valkyrie Hunter Zap Baby Dragon Wizard
Wizard Baby Dragon Valkyrie Mega Knight Hunter Skeleton Army
Zap Baby Dragon Wizard
Baby Dragon Hunter Wizard
Hunter Wizard Mega Knight Valkyrie
Skeleton Army Valkyrie Mega Knight Zap
Skeleton Army Valkyrie Zap Mega Knight
Valkyrie Wizard Baby Dragon Mega Knight Hunter
Hunter Wizard Zap
Skeleton Army Baby Dragon Mega Knight
Mega Knight Skeleton Army Valkyrie Hunter
Wizard Baby Dragon Hunter
Valkyrie Skeleton Army Mega Knight
Skeleton Army Hunter Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard Goblin Barrel
Mega Knight Hunter Valkyrie
Skeleton Army
Skeleton Army
Skeleton Army Mega Knight Hunter Valkyrie
Goblin Barrel Mega Knight Hunter Wizard Valkyrie Baby Dragon
Skeleton Army Valkyrie Zap Mega Knight
Valkyrie Skeleton Army Zap Baby Dragon Wizard Hunter Mega Knight
Skeleton Army Wizard Mega Knight Valkyrie Hunter
Valkyrie Zap Baby Dragon Mega Knight
Skeleton Army Mega Knight Wizard Hunter Valkyrie Zap Baby Dragon
Zap Skeleton Army Baby Dragon Wizard
Valkyrie Skeleton Army Mega Knight Wizard
Valkyrie Skeleton Army Hunter Mega Knight Baby Dragon
Skeleton Army Mega Knight Wizard Zap Hunter
Skeleton Army Valkyrie Zap Hunter Wizard Baby Dragon Mega Knight
Zap Valkyrie Mega Knight Baby Dragon Skeleton Army
Hunter Wizard Baby Dragon Zap
Hunter Mega Knight Wizard Valkyrie

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Hunter Wizard Zap Baby Dragon Valkyrie Mega Knight Skeleton Army
Wizard Mega Knight Hunter Baby Dragon
Skeleton Army Wizard Zap Mega Knight Baby Dragon Valkyrie Hunter
Zap Mega Knight Wizard Baby Dragon Valkyrie Hunter
Zap Hunter Baby Dragon Wizard
Zap Wizard Valkyrie Hunter Baby Dragon
Mega Knight Baby Dragon Valkyrie Wizard Hunter
Skeleton Army Valkyrie Baby Dragon Wizard Mega Knight Hunter
Wizard Baby Dragon Hunter
Baby Dragon Mega Knight Valkyrie
Skeleton Army Baby Dragon
Skeleton Army Valkyrie
Wizard
Mega Knight Hunter
Baby Dragon Zap
Baby Dragon
Zap Skeleton Army
Valkyrie Hunter Mega Knight
Zap
Mega Knight Valkyrie Hunter