My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Hog Rider Baby Dragon
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Wizard Baby Dragon
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard Baby Dragon
Poison
Goblin Gang Wizard
Lightning
Elite Barbarians Wizard Baby Dragon
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Fireball Hog Rider Baby Dragon Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Tornado Fireball Hog Rider

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Baby Dragon
Elite Barbarians
Fireball Hog Rider Wizard Mega Knight
Fireball
Hog Rider Tornado Elite Barbarians Baby Dragon Mega Knight
Hog Rider
Goblin Gang Fireball Elite Barbarians Wizard Tornado Baby Dragon Mega Knight
Wizard
Tornado Elite Barbarians Hog Rider Mega Knight
Tornado
Fireball Wizard Baby Dragon Hog Rider Mega Knight
Baby Dragon
Tornado Goblin Gang Fireball Hog Rider Mega Knight
Mega Knight
Elite Barbarians Fireball Hog Rider Wizard Tornado Baby Dragon

Defense Synergies 2 7

Goblin Gang
Elite Barbarians
Wizard Mega Knight
Fireball
Tornado Mega Knight
Hog Rider
Wizard
Tornado Elite Barbarians Mega Knight
Tornado
Fireball Wizard Baby Dragon Mega Knight
Baby Dragon
Tornado Mega Knight
Mega Knight
Elite Barbarians Fireball Wizard Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
Elite Barbarians Goblin Gang Mega Knight
Goblin Gang Tornado Mega Knight Elite Barbarians
Elite Barbarians Goblin Gang Mega Knight
Elite Barbarians Fireball Tornado Mega Knight
Goblin Gang Fireball Tornado Baby Dragon Mega Knight
Tornado Goblin Gang Fireball Wizard Baby Dragon
Fireball Baby Dragon Mega Knight
Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado Mega Knight
Goblin Gang Fireball Wizard Tornado Baby Dragon Mega Knight
Goblin Gang Fireball Wizard Tornado Baby Dragon
Mega Knight Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Mega Knight Goblin Gang Tornado Baby Dragon
Elite Barbarians Goblin Gang Mega Knight
Tornado Goblin Gang Elite Barbarians Fireball Mega Knight
Wizard Mega Knight Goblin Gang Elite Barbarians Fireball Tornado
Fireball Mega Knight Goblin Gang Elite Barbarians Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Fireball Mega Knight
Elite Barbarians Tornado
Goblin Gang Wizard Mega Knight Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Fireball
Fireball Goblin Gang Elite Barbarians Wizard Baby Dragon Mega Knight
Goblin Gang Mega Knight Elite Barbarians
Goblin Gang Mega Knight Elite Barbarians Fireball Tornado
Goblin Gang Elite Barbarians Mega Knight
Fireball Wizard Goblin Gang Tornado Baby Dragon
Goblin Gang Elite Barbarians Fireball
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Fireball Tornado Baby Dragon
Goblin Gang
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Fireball Tornado
Elite Barbarians Mega Knight Goblin Gang Fireball Wizard
Wizard Fireball Baby Dragon Mega Knight
Goblin Gang Elite Barbarians Fireball Tornado Baby Dragon
Mega Knight Elite Barbarians Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Wizard Baby Dragon Mega Knight
Fireball Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Fireball Wizard Tornado Baby Dragon
Fireball Wizard Tornado
Goblin Gang Elite Barbarians Fireball Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Mega Knight
Fireball Tornado
Fireball Wizard Baby Dragon Mega Knight
Fireball Wizard Tornado Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball Wizard Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Wizard Baby Dragon Mega Knight
Fireball Wizard Tornado Baby Dragon
Fireball Wizard Tornado Baby Dragon Mega Knight
Fireball Tornado Baby Dragon
Elite Barbarians Fireball Wizard Tornado Baby Dragon
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard Tornado Baby Dragon
Fireball
Fireball Goblin Gang Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon
Fireball Tornado
Elite Barbarians Mega Knight
Goblin Gang Elite Barbarians Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon Mega Knight

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