My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Prince X-Bow Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Fire Spirit
Zap
Fire Spirit Prince X-Bow
Barbarian Barrel
Fire Spirit Tesla Wizard X-Bow Electro Wizard
The Log
Fire Spirit Prince X-Bow
Earthquake
Tesla X-Bow
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Wizard Prince Electro Wizard
Fireball
Tesla Wizard X-Bow Electro Wizard
Poison
Wizard X-Bow Electro Wizard
Lightning
Tesla Wizard Prince X-Bow Electro Wizard
Rocket
Wizard Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tesla Electro Wizard Wizard Prince Rocket X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Fire Spirit Tesla Electro Wizard Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Prince X-Bow
Tesla
Wizard
Prince Mega Knight
Rocket
X-Bow
Prince
Mega Knight Fire Spirit Wizard Electro Wizard
X-Bow
Fire Spirit Rocket
Electro Wizard
Prince Mega Knight
Mega Knight
Prince Wizard Electro Wizard

Defense Synergies 1 10

Fire Spirit
Electro Wizard
Tesla
X-Bow Wizard Prince Electro Wizard
Wizard
Tesla Prince Electro Wizard Mega Knight
Rocket
Prince
Tesla Wizard Electro Wizard
X-Bow
Tesla Electro Wizard
Electro Wizard
Fire Spirit Tesla Wizard Prince X-Bow Mega Knight
Mega Knight
Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Wizard X-Bow Electro Wizard
Tesla Prince X-Bow Electro Wizard Mega Knight
Tesla Rocket Prince Mega Knight Fire Spirit Electro Wizard
Tesla Prince Electro Wizard Mega Knight
Rocket Prince X-Bow Mega Knight
Fire Spirit Tesla X-Bow Electro Wizard Mega Knight
Tesla Rocket Electro Wizard Fire Spirit Wizard X-Bow
Rocket Tesla X-Bow Electro Wizard Mega Knight
Tesla Prince X-Bow
Fire Spirit Tesla Prince Electro Wizard Mega Knight
Electro Wizard Tesla Wizard X-Bow Mega Knight
Tesla Wizard Electro Wizard
Tesla Prince Mega Knight Fire Spirit Wizard Rocket X-Bow Electro Wizard
Fire Spirit Wizard Rocket Mega Knight Tesla Prince X-Bow Electro Wizard
Tesla Prince X-Bow Electro Wizard Mega Knight
Rocket Tesla Prince X-Bow Electro Wizard Mega Knight
Tesla Wizard Mega Knight Prince X-Bow Electro Wizard
Fire Spirit Tesla Mega Knight Wizard Prince X-Bow Electro Wizard
Wizard Fire Spirit Tesla Electro Wizard Mega Knight
Tesla Prince Electro Wizard
Wizard Mega Knight Fire Spirit Tesla Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Prince X-Bow Electro Wizard
Electro Wizard Tesla Wizard Rocket Prince X-Bow Mega Knight
Mega Knight Rocket Prince Electro Wizard
Rocket Prince Mega Knight Tesla X-Bow Electro Wizard
Tesla Prince Mega Knight
Fire Spirit Wizard Rocket Tesla Electro Wizard
Rocket Prince Tesla Electro Wizard
Mega Knight Tesla Prince
Rocket Electro Wizard Mega Knight Prince X-Bow
Tesla
Mega Knight Tesla Prince
Rocket Mega Knight Prince Electro Wizard
Rocket Prince Mega Knight Tesla Wizard
Wizard Tesla Mega Knight
Tesla Electro Wizard Rocket Prince X-Bow
Mega Knight Tesla Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket X-Bow
X-Bow Electro Wizard
Rocket X-Bow
Rocket Prince
Wizard Rocket Fire Spirit Mega Knight
Wizard Fire Spirit Rocket
Fire Spirit Wizard
X-Bow Fire Spirit Wizard
Wizard X-Bow
Rocket Fire Spirit Prince X-Bow Electro Wizard
Rocket Wizard Prince X-Bow Electro Wizard
Fire Spirit Wizard Rocket
Rocket Fire Spirit
Rocket X-Bow
Prince X-Bow
Rocket X-Bow Wizard
Wizard Rocket X-Bow Mega Knight
Rocket
Rocket
Rocket Fire Spirit Wizard Prince X-Bow Electro Wizard Mega Knight
Rocket Fire Spirit Wizard X-Bow Mega Knight
Rocket Prince X-Bow Mega Knight
Rocket Wizard
Rocket Prince X-Bow
Rocket X-Bow
Fire Spirit Wizard Mega Knight
X-Bow Wizard Electro Wizard
Wizard Prince X-Bow Mega Knight
Rocket X-Bow
Fire Spirit Wizard X-Bow Electro Wizard
Rocket Electro Wizard Wizard
Wizard Rocket X-Bow Mega Knight
Rocket Electro Wizard
Prince Mega Knight
Rocket Wizard
Electro Wizard Fire Spirit Rocket Prince X-Bow
Rocket Fire Spirit Wizard Electro Wizard
Wizard Rocket Prince Electro Wizard Mega Knight
Wizard
Rocket
Prince Mega Knight
Rocket Electro Wizard
Rocket Electro Wizard
Rocket Prince X-Bow Electro Wizard Mega Knight

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