My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Miner
Giant Snowball
Fire Spirit Minions Miner
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Electro Wizard
The Log
Fire Spirit Elite Barbarians
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Elite Barbarians Wizard Miner Electro Wizard
Fireball
Minions Elite Barbarians Wizard Electro Wizard
Poison
Minions Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Miner Electro Wizard Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Miner

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Elite Barbarians
Zap
Elite Barbarians Miner Electro Wizard Fire Spirit Minions Mega Knight
Minions
Miner Mega Knight Zap Elite Barbarians
Elite Barbarians
Zap Fire Spirit Minions Wizard Mega Knight
Wizard
Elite Barbarians Miner Mega Knight
Miner
Fire Spirit Zap Minions Wizard Electro Wizard Mega Knight
Electro Wizard
Zap Miner Mega Knight
Mega Knight
Minions Zap Elite Barbarians Wizard Miner Electro Wizard

Defense Synergies 2 13

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Mega Knight Fire Spirit Minions Elite Barbarians Miner
Minions
Zap Electro Wizard Mega Knight
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Elite Barbarians Electro Wizard Mega Knight
Miner
Zap Mega Knight
Electro Wizard
Zap Fire Spirit Minions Wizard Mega Knight
Mega Knight
Zap Minions Elite Barbarians Wizard Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Electro Wizard
Elite Barbarians Zap Minions Electro Wizard Mega Knight
Mega Knight Fire Spirit Minions Elite Barbarians Electro Wizard
Elite Barbarians Minions Electro Wizard Mega Knight
Elite Barbarians Mega Knight
Fire Spirit Zap Minions Electro Wizard Mega Knight
Minions Electro Wizard Fire Spirit Zap Wizard
Zap Electro Wizard Mega Knight
Minions Elite Barbarians
Elite Barbarians Fire Spirit Miner Electro Wizard Mega Knight
Minions Electro Wizard Zap Wizard Mega Knight
Minions Zap Wizard Electro Wizard
Mega Knight Fire Spirit Zap Minions Elite Barbarians Wizard Electro Wizard
Fire Spirit Wizard Mega Knight Zap Minions Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Zap Elite Barbarians Electro Wizard Mega Knight
Wizard Mega Knight Minions Elite Barbarians Electro Wizard
Fire Spirit Mega Knight Zap Minions Elite Barbarians Wizard Electro Wizard
Zap Wizard Fire Spirit Minions Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Wizard Mega Knight Fire Spirit Minions Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Wizard Miner Mega Knight
Mega Knight Zap Minions Elite Barbarians Electro Wizard
Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight
Fire Spirit Wizard Zap Minions Electro Wizard
Minions Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians
Zap Electro Wizard Mega Knight Minions Elite Barbarians
Mega Knight Minions Elite Barbarians
Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Wizard
Wizard Mega Knight
Elite Barbarians Electro Wizard Zap Minions
Minions Mega Knight Zap Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Electro Wizard
Miner
Wizard Fire Spirit Zap Mega Knight
Wizard Fire Spirit Zap Minions
Fire Spirit Wizard
Fire Spirit Zap Wizard
Miner Zap Wizard
Fire Spirit Minions Elite Barbarians Electro Wizard
Miner Zap Wizard Electro Wizard
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians Miner
Minions
Zap Elite Barbarians
Zap Wizard
Wizard Mega Knight
Minions
Fire Spirit Zap Wizard Electro Wizard Mega Knight
Fire Spirit Zap Wizard Miner Mega Knight
Minions Mega Knight
Wizard
Zap
Zap Fire Spirit Wizard Mega Knight
Miner Zap Wizard Electro Wizard
Zap Wizard Miner Mega Knight
Miner Zap
Elite Barbarians Fire Spirit Zap Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Elite Barbarians
Zap Wizard Miner Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Fire Spirit Minions
Fire Spirit Zap Wizard Electro Wizard
Miner Wizard Electro Wizard Mega Knight
Zap Wizard
Zap
Elite Barbarians Mega Knight
Zap Minions Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Miner Electro Wizard Mega Knight

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