My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Baby Dragon Witch Miner
Zap
Witch
Barbarian Barrel
Valkyrie Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Baby Dragon Witch Miner
Fireball
Baby Dragon Witch
Poison
Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Tornado Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Baby Dragon Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Miner Fireball Valkyrie Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Miner Fireball

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Miner Valkyrie Baby Dragon Witch Mega Knight
Fireball
Zap Tornado Baby Dragon Miner Mega Knight
Valkyrie
Zap Tornado Baby Dragon Witch
Tornado
Zap Fireball Baby Dragon Valkyrie Witch Mega Knight
Baby Dragon
Tornado Zap Fireball Valkyrie Witch Miner Mega Knight
Witch
Zap Valkyrie Tornado Baby Dragon Miner Mega Knight
Miner
Zap Fireball Baby Dragon Witch Mega Knight
Mega Knight
Zap Fireball Tornado Baby Dragon Witch Miner

Defense Synergies 3 18

Zap
Fireball Mega Knight Valkyrie Tornado Baby Dragon Witch Miner
Fireball
Zap Tornado Valkyrie Miner Mega Knight
Valkyrie
Zap Fireball Tornado Baby Dragon Witch
Tornado
Fireball Zap Valkyrie Baby Dragon Witch Mega Knight
Baby Dragon
Zap Valkyrie Tornado Witch Mega Knight
Witch
Zap Valkyrie Tornado Baby Dragon Mega Knight
Miner
Zap Fireball Mega Knight
Mega Knight
Zap Fireball Tornado Baby Dragon Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Baby Dragon
Zap Valkyrie Witch Mega Knight
Tornado Witch Mega Knight Valkyrie
Witch Valkyrie Mega Knight
Fireball Valkyrie Tornado Mega Knight
Fireball Tornado Zap Valkyrie Baby Dragon Mega Knight
Tornado Zap Fireball Baby Dragon Witch
Zap Fireball Valkyrie Baby Dragon Mega Knight
Witch Tornado
Tornado Valkyrie Miner Mega Knight
Valkyrie Witch Zap Fireball Tornado Baby Dragon Mega Knight
Zap Fireball Tornado Baby Dragon Witch
Mega Knight Zap Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Zap Tornado Baby Dragon Witch
Mega Knight
Tornado Zap Fireball Mega Knight
Mega Knight Fireball Valkyrie Tornado Witch
Fireball Mega Knight Zap Valkyrie Tornado Baby Dragon Witch
Zap Valkyrie Tornado Baby Dragon Witch Fireball Mega Knight
Tornado
Valkyrie Mega Knight Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Fireball Witch
Fireball Zap Valkyrie Baby Dragon Miner Mega Knight
Mega Knight Zap Valkyrie Witch
Valkyrie Mega Knight Zap Fireball Tornado
Valkyrie Witch Mega Knight
Fireball Zap Tornado Baby Dragon Witch
Fireball Valkyrie Witch
Mega Knight Valkyrie
Zap Mega Knight Fireball Valkyrie Tornado Baby Dragon Witch
Witch
Mega Knight Valkyrie Witch
Mega Knight Zap Fireball Valkyrie Tornado
Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Baby Dragon Witch Mega Knight
Witch Zap Fireball Valkyrie Tornado Baby Dragon
Valkyrie Mega Knight Zap Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Zap Tornado Baby Dragon Miner
Fireball Baby Dragon Miner
Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon Mega Knight
Fireball Zap Tornado Baby Dragon Witch
Tornado Baby Dragon Witch
Fireball Zap Tornado Baby Dragon
Fireball Miner Zap Tornado
Fireball Tornado
Miner Zap Fireball Valkyrie Tornado
Fireball Zap Tornado Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon Mega Knight
Fireball Tornado
Zap Fireball Baby Dragon Mega Knight
Zap Fireball Valkyrie Tornado Baby Dragon Witch Miner Mega Knight
Fireball Baby Dragon Mega Knight
Fireball Tornado
Tornado
Zap Fireball Baby Dragon
Zap Tornado Fireball Valkyrie Baby Dragon Witch Mega Knight
Witch
Fireball Miner Zap Tornado Baby Dragon Witch
Fireball Zap Tornado Baby Dragon Witch Miner Mega Knight
Fireball Miner Zap Tornado Baby Dragon
Zap Fireball Tornado Baby Dragon Witch
Zap Fireball Witch
Fireball
Zap Fireball Miner Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball Witch
Fireball Zap Tornado Baby Dragon Witch
Fireball
Fireball Miner Valkyrie Baby Dragon Mega Knight
Zap Fireball Baby Dragon
Zap Fireball Tornado
Mega Knight
Zap Fireball Tornado Baby Dragon Witch
Zap Fireball Tornado Witch
Zap Fireball Tornado Baby Dragon Witch Miner Mega Knight

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