My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Baby Dragon Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Wizard Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Wizard Baby Dragon Witch P.E.K.K.A
Fireball
Goblin Gang Wizard Baby Dragon Witch
Poison
Goblin Gang Wizard Witch
Lightning
Wizard Baby Dragon Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Baby Dragon Poison Wizard Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Baby Dragon Poison

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Baby Dragon Poison Witch Mega Knight
Goblin Gang
Baby Dragon P.E.K.K.A
Wizard
P.E.K.K.A Mega Knight
Baby Dragon
Zap Goblin Gang Poison Witch P.E.K.K.A Mega Knight
Poison
P.E.K.K.A Zap Baby Dragon Mega Knight
Witch
Zap Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Poison Goblin Gang Wizard Baby Dragon Witch
Mega Knight
Zap Wizard Baby Dragon Poison Witch

Defense Synergies 1 13

Zap
Mega Knight Goblin Gang Baby Dragon Poison Witch P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A
Wizard
P.E.K.K.A Mega Knight
Baby Dragon
Zap Witch P.E.K.K.A Mega Knight
Poison
Zap Mega Knight
Witch
Zap Baby Dragon Mega Knight
P.E.K.K.A
Zap Goblin Gang Wizard Baby Dragon
Mega Knight
Zap Wizard Baby Dragon Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
P.E.K.K.A Zap Goblin Gang Witch Mega Knight
Goblin Gang Witch P.E.K.K.A Mega Knight
Witch P.E.K.K.A Goblin Gang Mega Knight
Poison P.E.K.K.A Mega Knight
Goblin Gang Zap Baby Dragon Mega Knight
Zap Goblin Gang Wizard Baby Dragon Poison Witch
Zap Baby Dragon Poison P.E.K.K.A Mega Knight
Witch P.E.K.K.A Goblin Gang
Goblin Gang Mega Knight
Goblin Gang Poison Witch Zap Wizard Baby Dragon Mega Knight
Zap Goblin Gang Wizard Baby Dragon Poison Witch
P.E.K.K.A Mega Knight Zap Goblin Gang Wizard Witch
Wizard Mega Knight Zap Goblin Gang Baby Dragon Poison Witch P.E.K.K.A
P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang P.E.K.K.A Mega Knight
Wizard Mega Knight Goblin Gang Poison Witch P.E.K.K.A
Mega Knight Zap Goblin Gang Wizard Baby Dragon Witch
Zap Wizard Baby Dragon Poison Witch Mega Knight
P.E.K.K.A
Goblin Gang Wizard Mega Knight Baby Dragon Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Witch P.E.K.K.A
Poison Zap Goblin Gang Wizard Baby Dragon Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Zap Witch
Goblin Gang P.E.K.K.A Mega Knight Zap
P.E.K.K.A Goblin Gang Witch Mega Knight
Wizard Poison Zap Goblin Gang Baby Dragon Witch
Goblin Gang P.E.K.K.A Witch
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Baby Dragon Poison Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Zap Poison
P.E.K.K.A Mega Knight Goblin Gang Wizard Witch
Wizard Baby Dragon Witch Mega Knight
Goblin Gang Witch Zap Baby Dragon Poison P.E.K.K.A
Poison Mega Knight Zap Wizard Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Zap Baby Dragon
Baby Dragon Poison
Poison
Wizard Poison Zap Baby Dragon Mega Knight
Wizard Poison Zap Baby Dragon Witch
Wizard Baby Dragon Poison Witch
Poison Zap Wizard Baby Dragon
Poison Zap Wizard
Goblin Gang Poison
Poison Zap Wizard
Poison Zap Wizard Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Zap Baby Dragon Poison
Zap Wizard Baby Dragon Poison Witch
Wizard Baby Dragon Poison Mega Knight
Poison
Zap Wizard Baby Dragon Poison Mega Knight
Zap Wizard Baby Dragon Poison Witch Mega Knight
Baby Dragon Poison Mega Knight
Wizard Poison
Zap Baby Dragon Poison
Zap Poison Wizard Baby Dragon Witch Mega Knight
Witch
Poison Zap Wizard Baby Dragon Witch
Zap Wizard Baby Dragon Poison Witch Mega Knight
Poison Zap Baby Dragon
Poison Zap Wizard Baby Dragon Witch
Zap Wizard Poison Witch
Poison Zap Wizard Mega Knight
Zap Poison
P.E.K.K.A Mega Knight
Wizard Poison
Zap Goblin Gang Witch
Poison Zap Wizard Baby Dragon Witch
Poison Goblin Gang Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon Poison
Zap Poison
P.E.K.K.A Mega Knight
Zap Goblin Gang Baby Dragon Poison Witch
Zap Poison Witch
Poison Zap Baby Dragon Witch Mega Knight

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