My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bowler Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
Valkyrie Wizard Magic Archer
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Bowler Miner Magic Archer
Fireball
Wizard Bowler Magic Archer
Poison
Wizard Magic Archer
Lightning
Valkyrie Wizard Bowler Magic Archer
Rocket
Valkyrie Wizard Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Barbarian Barrel Bowler Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Bowler Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Miner Valkyrie Magic Archer Wizard Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Miner Valkyrie

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Valkyrie Barbarian Barrel Bowler Magic Archer Mega Knight
Valkyrie
Zap Wizard Magic Archer
Wizard
Valkyrie Miner Mega Knight
Barbarian Barrel
Zap Bowler Miner Mega Knight
Bowler
Zap Barbarian Barrel Miner Magic Archer
Miner
Zap Wizard Barbarian Barrel Bowler Magic Archer Mega Knight
Magic Archer
Zap Valkyrie Bowler Miner Mega Knight
Mega Knight
Zap Wizard Barbarian Barrel Miner Magic Archer

Defense Synergies 1 16

Zap
Mega Knight Valkyrie Barbarian Barrel Bowler Miner Magic Archer
Valkyrie
Zap Wizard Bowler Magic Archer
Wizard
Valkyrie Barbarian Barrel Mega Knight
Barbarian Barrel
Zap Wizard Bowler Miner Magic Archer Mega Knight
Bowler
Zap Valkyrie Barbarian Barrel
Miner
Zap Barbarian Barrel Mega Knight
Magic Archer
Zap Valkyrie Barbarian Barrel Mega Knight
Mega Knight
Zap Wizard Barbarian Barrel Miner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Valkyrie Wizard Barbarian Barrel Magic Archer
Zap Valkyrie Mega Knight
Bowler Mega Knight Valkyrie
Valkyrie Bowler Mega Knight
Valkyrie Barbarian Barrel Bowler Mega Knight
Barbarian Barrel Bowler Zap Valkyrie Magic Archer Mega Knight
Zap Wizard Magic Archer
Bowler Zap Valkyrie Barbarian Barrel Magic Archer Mega Knight
Valkyrie Barbarian Barrel Bowler Miner Mega Knight
Valkyrie Zap Wizard Barbarian Barrel Bowler Magic Archer Mega Knight
Zap Wizard Magic Archer
Bowler Mega Knight Zap Valkyrie Wizard
Valkyrie Wizard Bowler Mega Knight Zap Barbarian Barrel Magic Archer
Mega Knight
Zap Bowler Mega Knight
Wizard Mega Knight Valkyrie Bowler
Mega Knight Zap Valkyrie Wizard Barbarian Barrel Bowler Magic Archer
Zap Valkyrie Wizard Barbarian Barrel Bowler Magic Archer Mega Knight
Valkyrie Wizard Bowler Mega Knight Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Barbarian Barrel Bowler
Zap Valkyrie Wizard Barbarian Barrel Bowler Miner Magic Archer Mega Knight
Mega Knight Zap Valkyrie Bowler
Valkyrie Bowler Mega Knight Zap Barbarian Barrel
Valkyrie Bowler Mega Knight
Wizard Zap Magic Archer
Valkyrie Bowler
Mega Knight Valkyrie
Zap Mega Knight Valkyrie Barbarian Barrel Magic Archer
Mega Knight Valkyrie Bowler
Mega Knight Zap Valkyrie Bowler
Bowler Mega Knight Valkyrie Wizard
Wizard Valkyrie Bowler Magic Archer Mega Knight
Zap Valkyrie Barbarian Barrel Bowler Magic Archer
Valkyrie Bowler Mega Knight Zap Wizard Barbarian Barrel Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Barbarian Barrel
Zap Barbarian Barrel Bowler Miner Magic Archer
Barbarian Barrel Miner Magic Archer
Valkyrie Barbarian Barrel
Wizard Zap Valkyrie Barbarian Barrel Bowler Magic Archer Mega Knight
Wizard Zap Magic Archer
Wizard Bowler Magic Archer
Zap Wizard Barbarian Barrel Bowler Magic Archer
Miner Zap Wizard
Bowler
Miner Zap Valkyrie Wizard Barbarian Barrel Bowler Magic Archer
Zap Wizard Magic Archer
Barbarian Barrel Bowler Miner Magic Archer
Barbarian Barrel Magic Archer
Zap Barbarian Barrel Magic Archer
Zap Wizard Barbarian Barrel Bowler Magic Archer
Magic Archer Wizard Barbarian Barrel Bowler Mega Knight
Barbarian Barrel
Zap Wizard Barbarian Barrel Bowler Magic Archer Mega Knight
Zap Valkyrie Wizard Barbarian Barrel Bowler Miner Magic Archer Mega Knight
Bowler Magic Archer Mega Knight
Wizard
Bowler
Zap Barbarian Barrel
Zap Valkyrie Wizard Barbarian Barrel Bowler Magic Archer Mega Knight
Miner Zap Wizard Barbarian Barrel Bowler Magic Archer
Zap Wizard Bowler Miner Magic Archer Mega Knight
Miner Zap Barbarian Barrel Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Bowler
Zap Wizard Miner Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Wizard Bowler Magic Archer
Zap Barbarian Barrel Magic Archer
Zap Wizard Magic Archer
Barbarian Barrel
Miner Valkyrie Wizard Bowler Magic Archer Mega Knight
Zap Wizard Bowler Magic Archer
Zap
Mega Knight
Zap Bowler Magic Archer
Zap Magic Archer
Zap Barbarian Barrel Bowler Miner Magic Archer Mega Knight

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