My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Baby Dragon Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Tombstone Guards Baby Dragon Balloon
Zap
Tombstone Guards Balloon
Barbarian Barrel
Tombstone Wizard Guards
The Log
Tombstone Guards
Earthquake
Tombstone Guards
Arrows
Tombstone Guards
Royal Delivery
Wizard Guards Baby Dragon Balloon
Fireball
Tombstone Wizard Baby Dragon Balloon
Poison
Tombstone Wizard Guards Balloon
Lightning
Tombstone Wizard Baby Dragon Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Guards Tornado Baby Dragon Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Guards Tornado Baby Dragon Freeze Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tombstone Guards Tornado Baby Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Wizard
Tornado Balloon Mega Knight
Guards
Tornado
Wizard Baby Dragon Freeze Balloon Mega Knight
Baby Dragon
Tornado Balloon Mega Knight
Freeze
Balloon Tornado
Balloon
Freeze Wizard Tornado Baby Dragon Mega Knight
Mega Knight
Wizard Tornado Baby Dragon Balloon

Defense Synergies 1 11

Tombstone
Wizard Guards Baby Dragon
Wizard
Tornado Tombstone Guards Freeze Mega Knight
Guards
Tombstone Wizard Baby Dragon
Tornado
Wizard Baby Dragon Mega Knight
Baby Dragon
Tombstone Guards Tornado Mega Knight
Freeze
Wizard Mega Knight
Balloon
Mega Knight
Wizard Tornado Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard Baby Dragon
Tombstone Mega Knight
Tornado Mega Knight Tombstone Freeze
Tombstone Guards Mega Knight
Tombstone Tornado Mega Knight
Tornado Freeze Guards Baby Dragon Mega Knight
Tornado Tombstone Wizard Baby Dragon Freeze
Baby Dragon Mega Knight
Tombstone Tornado
Guards Tornado Mega Knight
Guards Tombstone Wizard Tornado Baby Dragon Freeze Mega Knight
Wizard Tornado Baby Dragon
Tombstone Mega Knight Wizard Guards Freeze
Wizard Mega Knight Tombstone Guards Tornado Baby Dragon Freeze
Tombstone Mega Knight
Tornado Freeze Mega Knight
Wizard Mega Knight Tombstone Tornado
Tombstone Mega Knight Wizard Guards Tornado Baby Dragon
Wizard Tornado Baby Dragon Freeze Tombstone Guards Mega Knight
Tornado
Wizard Mega Knight Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tombstone
Wizard Baby Dragon Mega Knight
Tombstone Guards Mega Knight
Guards Mega Knight Tornado
Tombstone Guards Mega Knight
Wizard Tornado Baby Dragon Freeze
Guards Tombstone
Mega Knight
Freeze Mega Knight Tombstone Tornado Baby Dragon
Tombstone Guards
Mega Knight Tombstone Guards
Mega Knight Guards Tornado
Mega Knight Tombstone Wizard Guards
Wizard Baby Dragon Mega Knight
Tombstone Guards Tornado Baby Dragon Freeze
Mega Knight Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon Freeze
Tornado Baby Dragon
Baby Dragon
Guards Freeze
Wizard Baby Dragon Mega Knight
Wizard Tornado Baby Dragon Freeze
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Freeze
Wizard Tornado
Guards Tornado
Wizard Tornado
Wizard Tornado Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Tornado Freeze
Wizard Baby Dragon Mega Knight
Wizard Tornado Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard Tornado
Tornado
Baby Dragon
Tornado Freeze Wizard Baby Dragon Mega Knight
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Mega Knight
Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard Guards Freeze
Wizard Mega Knight
Freeze
Mega Knight
Wizard
Tombstone Guards Freeze
Wizard Tornado Baby Dragon
Freeze
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Tornado
Mega Knight
Guards Tornado Baby Dragon Freeze
Tornado
Tornado Baby Dragon Freeze Mega Knight

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