My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Tesla Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Guards
Giant Snowball
Spear Goblins Bats Musketeer Guards
Zap
Spear Goblins Bats Guards
Barbarian Barrel
Spear Goblins Knight Tesla Musketeer Guards
The Log
Spear Goblins Musketeer Guards
Earthquake
Spear Goblins Tesla Guards
Arrows
Spear Goblins Bats Guards
Royal Delivery
Spear Goblins Bats Knight Musketeer Guards
Fireball
Tesla Musketeer
Poison
Spear Goblins Bats Musketeer Guards
Lightning
Knight Tesla Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Guards Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Knight Guards Tesla Musketeer Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Knight Guards

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mega Knight
Bats
Knight Mega Knight
Knight
Spear Goblins Bats Musketeer Poison
Tesla
Musketeer
Knight Mega Knight
Guards
Poison
Knight Mega Knight
Mega Knight
Bats Spear Goblins Musketeer Poison

Defense Synergies 7 14

Spear Goblins
Knight Tesla Bats Musketeer Guards Poison Mega Knight
Bats
Knight Spear Goblins Tesla Musketeer Mega Knight
Knight
Spear Goblins Bats Tesla Musketeer Poison
Tesla
Spear Goblins Knight Musketeer Bats Guards Poison
Musketeer
Knight Tesla Guards Spear Goblins Bats Mega Knight
Guards
Musketeer Spear Goblins Tesla Poison
Poison
Spear Goblins Knight Tesla Guards Mega Knight
Mega Knight
Spear Goblins Bats Musketeer Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Tesla Musketeer
Bats Knight Tesla Musketeer Mega Knight
Tesla Mega Knight Bats Knight Musketeer
Tesla Bats Knight Musketeer Guards Mega Knight
Poison Mega Knight
Spear Goblins Bats Tesla Musketeer Guards Mega Knight
Bats Tesla Musketeer Spear Goblins Poison
Tesla Musketeer Poison Mega Knight
Tesla Musketeer
Knight Guards Spear Goblins Tesla Musketeer Mega Knight
Bats Guards Poison Spear Goblins Knight Tesla Musketeer Mega Knight
Tesla Musketeer Spear Goblins Bats Poison
Tesla Mega Knight Bats Knight Musketeer Guards
Mega Knight Bats Tesla Guards Poison
Knight Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Bats Knight Musketeer Poison
Tesla Mega Knight Spear Goblins Bats Knight Musketeer Guards
Poison Spear Goblins Bats Knight Tesla Musketeer Guards Mega Knight
Tesla Musketeer
Mega Knight Spear Goblins Bats Knight Tesla Musketeer Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Spear Goblins Tesla
Poison Knight Tesla Musketeer Mega Knight
Guards Mega Knight Spear Goblins Bats Knight Musketeer
Guards Mega Knight Bats Knight Tesla Musketeer
Knight Tesla Musketeer Guards Mega Knight
Poison Bats Tesla Musketeer
Guards Spear Goblins Bats Knight Tesla Musketeer
Mega Knight Knight Tesla
Mega Knight Spear Goblins Bats Knight Poison
Tesla Musketeer Guards
Mega Knight Bats Knight Tesla Musketeer Guards
Mega Knight Guards Poison
Mega Knight Knight Tesla Guards
Tesla Musketeer Mega Knight
Tesla Guards Spear Goblins Bats Knight Musketeer Poison
Bats Poison Mega Knight Tesla Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Musketeer Guards
Poison Musketeer
Poison
Knight Musketeer Guards Poison
Poison Mega Knight
Poison Spear Goblins Bats Musketeer
Musketeer Poison
Poison
Poison
Bats Musketeer Guards Poison
Poison Knight Musketeer
Poison Musketeer
Poison Knight Musketeer
Musketeer Poison
Musketeer Poison
Spear Goblins Musketeer Poison
Musketeer Poison Mega Knight
Poison
Bats
Musketeer Poison Mega Knight
Poison Mega Knight
Musketeer Poison Mega Knight
Poison
Musketeer
Musketeer Poison
Poison Mega Knight
Poison Musketeer
Musketeer Poison Mega Knight
Poison Musketeer
Poison Bats Musketeer
Bats Musketeer Guards Poison
Poison Musketeer Mega Knight
Poison
Mega Knight
Poison
Spear Goblins Bats Musketeer Guards
Poison Musketeer
Poison Knight Musketeer Mega Knight
Musketeer Poison
Poison
Musketeer Mega Knight
Bats Musketeer Guards Poison
Bats Musketeer Poison
Poison Musketeer Mega Knight

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