My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Ice Golem Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Goblin Hut Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Ice Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Clone
Giant Snowball
Spear Goblins Goblin Gang Goblin Hut Clone
Zap
Spear Goblins Goblin Gang Goblin Hut Clone
Barbarian Barrel
Spear Goblins Goblin Gang Goblin Hut Clone Ice Wizard
The Log
Spear Goblins Goblin Gang Goblin Hut Clone
Earthquake
Spear Goblins Goblin Gang Goblin Hut Clone
Arrows
Spear Goblins Goblin Gang Goblin Hut Clone
Royal Delivery
Spear Goblins Goblin Gang Goblin Hut Clone Ice Wizard
Fireball
Goblin Gang Goblin Hut Clone Ice Wizard
Poison
Spear Goblins Goblin Gang Goblin Hut Clone Ice Wizard
Lightning
Ice Golem Goblin Hut Ice Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Ice Golem Clone Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Arrows Goblin Gang Clone Ice Wizard Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Ice Golem Arrows Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Goblin Gang Goblin Hut Mega Knight
Arrows
Mega Knight
Goblin Gang
Ice Golem Spear Goblins Goblin Hut Clone
Ice Golem
Spear Goblins Goblin Gang Goblin Hut
Goblin Hut
Spear Goblins Goblin Gang Ice Golem Ice Wizard Mega Knight
Clone
Goblin Gang
Ice Wizard
Goblin Hut
Mega Knight
Spear Goblins Arrows Goblin Hut

Defense Synergies 2 16

Spear Goblins
Ice Golem Arrows Goblin Gang Goblin Hut Ice Wizard Mega Knight
Arrows
Mega Knight Spear Goblins Ice Golem Goblin Hut Ice Wizard
Goblin Gang
Spear Goblins Ice Golem Goblin Hut Ice Wizard
Ice Golem
Spear Goblins Arrows Goblin Gang Goblin Hut Ice Wizard Mega Knight
Goblin Hut
Spear Goblins Arrows Goblin Gang Ice Golem Ice Wizard
Clone
Ice Wizard
Spear Goblins Arrows Goblin Gang Ice Golem Goblin Hut Mega Knight
Mega Knight
Arrows Spear Goblins Ice Golem Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Goblin Hut
Goblin Gang Goblin Hut Ice Wizard Mega Knight
Goblin Gang Goblin Hut Mega Knight Ice Wizard
Goblin Hut Goblin Gang Ice Wizard Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Spear Goblins Ice Wizard Mega Knight
Spear Goblins Arrows Goblin Gang Goblin Hut Ice Wizard
Arrows Ice Golem Mega Knight
Goblin Gang Goblin Hut Ice Wizard
Goblin Gang Spear Goblins Ice Golem Ice Wizard Mega Knight
Goblin Gang Ice Wizard Spear Goblins Arrows Ice Golem Goblin Hut Mega Knight
Arrows Spear Goblins Goblin Gang Goblin Hut Ice Wizard
Goblin Hut Mega Knight Goblin Gang Ice Wizard
Mega Knight Arrows Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Mega Knight
Goblin Gang Goblin Hut Mega Knight
Mega Knight Arrows Goblin Gang Goblin Hut
Arrows Mega Knight Spear Goblins Goblin Gang Goblin Hut Ice Wizard
Arrows Spear Goblins Ice Golem Goblin Hut Ice Wizard Mega Knight
Goblin Hut
Goblin Gang Mega Knight Spear Goblins Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins Ice Golem Goblin Hut
Arrows Goblin Gang Ice Golem Mega Knight
Goblin Gang Mega Knight Spear Goblins Ice Golem Goblin Hut
Goblin Gang Mega Knight Ice Golem
Goblin Gang Goblin Hut Mega Knight
Arrows Goblin Gang Ice Golem Goblin Hut Ice Wizard
Goblin Gang Spear Goblins Ice Golem Goblin Hut Ice Wizard
Mega Knight
Mega Knight Spear Goblins Ice Golem Goblin Hut
Goblin Gang Goblin Hut
Mega Knight Goblin Hut
Mega Knight Arrows
Mega Knight Goblin Gang Ice Golem
Mega Knight
Goblin Gang Goblin Hut Spear Goblins Ice Golem
Arrows Mega Knight Ice Golem Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem
Arrows Ice Wizard
Arrows Goblin Hut
Arrows Ice Golem
Arrows Mega Knight
Arrows Spear Goblins Ice Golem Ice Wizard
Arrows
Arrows Ice Golem Ice Wizard
Arrows
Goblin Gang
Arrows
Arrows
Ice Golem Goblin Hut
Arrows
Arrows Ice Golem Goblin Hut
Spear Goblins Arrows Goblin Hut
Arrows Goblin Hut Mega Knight
Arrows
Arrows Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Ice Golem Ice Wizard Mega Knight
Arrows Ice Wizard
Arrows Mega Knight
Arrows
Arrows Ice Golem Ice Wizard
Goblin Hut
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Spear Goblins Goblin Gang Goblin Hut
Arrows Ice Wizard
Arrows
Goblin Gang Mega Knight
Arrows Ice Golem
Arrows
Mega Knight
Goblin Gang
Mega Knight

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