My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Royal Ghost Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Sparky
Giant Snowball
Bats Miner
Zap
Bats Sparky
Barbarian Barrel
Executioner Royal Ghost Electro Wizard Sparky
The Log
Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Executioner Miner Royal Ghost Electro Wizard Sparky
Fireball
Executioner Electro Wizard Sparky
Poison
Bats Executioner Electro Wizard Sparky
Lightning
Executioner Electro Wizard Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Royal Ghost Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Executioner Miner Royal Ghost Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Miner Royal Ghost Electro Wizard Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Miner Royal Ghost

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Sparky
Arrows
Sparky Miner Mega Knight
Executioner
Miner Mega Knight
Miner
Bats Arrows Executioner Royal Ghost Electro Wizard Sparky Mega Knight
Royal Ghost
Miner Electro Wizard Mega Knight
Electro Wizard
Miner Royal Ghost Sparky Mega Knight
Sparky
Arrows Bats Miner Electro Wizard
Mega Knight
Bats Arrows Executioner Miner Royal Ghost Electro Wizard

Defense Synergies 1 9

Bats
Electro Wizard Sparky Mega Knight
Arrows
Mega Knight Sparky
Executioner
Mega Knight
Miner
Mega Knight
Royal Ghost
Electro Wizard Mega Knight
Electro Wizard
Bats Royal Ghost Mega Knight
Sparky
Bats Arrows
Mega Knight
Arrows Bats Executioner Miner Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard Sparky
Sparky Bats Executioner Electro Wizard Mega Knight
Sparky Mega Knight Bats Executioner Electro Wizard
Sparky Bats Electro Wizard Mega Knight
Arrows Sparky Mega Knight
Arrows Bats Executioner Royal Ghost Electro Wizard Mega Knight
Bats Electro Wizard Arrows Executioner
Arrows Electro Wizard Sparky Mega Knight
Sparky
Miner Royal Ghost Electro Wizard Sparky Mega Knight
Bats Executioner Electro Wizard Arrows Royal Ghost Mega Knight
Arrows Executioner Bats Electro Wizard
Sparky Mega Knight Bats Electro Wizard
Executioner Sparky Mega Knight Bats Arrows Royal Ghost Electro Wizard
Sparky Electro Wizard Mega Knight
Electro Wizard Sparky Mega Knight
Sparky Mega Knight Bats Arrows Executioner Electro Wizard
Arrows Mega Knight Bats Executioner Royal Ghost Electro Wizard
Arrows Executioner Bats Royal Ghost Electro Wizard Mega Knight
Sparky Electro Wizard
Royal Ghost Mega Knight Bats Arrows Executioner Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Electro Wizard Sparky
Electro Wizard Arrows Executioner Miner Royal Ghost Mega Knight
Mega Knight Bats Electro Wizard Sparky
Mega Knight Bats Electro Wizard Sparky
Executioner Sparky Mega Knight
Arrows Executioner Bats Electro Wizard
Sparky Bats Electro Wizard
Mega Knight Sparky
Electro Wizard Mega Knight Bats Sparky
Sparky
Mega Knight Bats Sparky
Mega Knight Arrows Electro Wizard
Mega Knight Executioner Sparky
Executioner Sparky Mega Knight
Electro Wizard Sparky Bats Executioner
Bats Arrows Executioner Mega Knight Royal Ghost Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost Sparky
Arrows Executioner Miner Royal Ghost Electro Wizard
Arrows Miner Sparky
Arrows Sparky
Executioner Arrows Sparky Mega Knight
Arrows Executioner Bats
Arrows Executioner Sparky
Arrows Executioner
Arrows Miner
Bats Electro Wizard Sparky
Miner Arrows Electro Wizard Sparky
Arrows Executioner
Executioner Miner Sparky
Arrows
Arrows Sparky
Arrows Executioner Sparky
Arrows Executioner Sparky Mega Knight
Arrows Sparky
Bats Sparky
Arrows Executioner Electro Wizard Sparky Mega Knight
Arrows Miner Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Executioner Sparky Mega Knight
Arrows Miner Executioner Royal Ghost Electro Wizard Sparky
Arrows Miner Sparky Mega Knight
Miner Arrows Sparky
Bats Arrows Executioner Electro Wizard Sparky
Electro Wizard Bats
Sparky
Arrows Miner Sparky Mega Knight
Arrows Electro Wizard Sparky
Sparky Mega Knight
Arrows Sparky
Electro Wizard Bats
Arrows Executioner Electro Wizard
Arrows
Miner Executioner Electro Wizard Sparky Mega Knight
Arrows Executioner
Arrows Sparky
Executioner Sparky Mega Knight
Bats Electro Wizard Sparky
Bats Executioner Electro Wizard
Executioner Miner Royal Ghost Electro Wizard Sparky Mega Knight

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