My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Night Witch
Giant Snowball
Bats Skeleton Barrel Night Witch
Zap
Bats Skeleton Barrel Night Witch
Barbarian Barrel
Skeleton Barrel Electro Wizard Night Witch
The Log
Skeleton Barrel
Earthquake
Arrows
Bats Skeleton Barrel Night Witch
Royal Delivery
Bats Skeleton Barrel Electro Wizard Night Witch
Fireball
Skeleton Barrel Electro Wizard Night Witch
Poison
Bats Skeleton Barrel Electro Wizard Night Witch
Lightning
Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Poison Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Skeleton Barrel Poison Electro Wizard Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Skeleton Barrel

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Zap
Zap
Mirror Electro Wizard Bats Skeleton Barrel Poison Night Witch Mega Knight
Skeleton Barrel
Bats Zap Mirror Poison Mega Knight
Mirror
Zap Skeleton Barrel Poison Night Witch
Poison
Zap Skeleton Barrel Mirror Night Witch Mega Knight
Electro Wizard
Zap Mega Knight
Night Witch
Zap Mirror Poison Mega Knight
Mega Knight
Bats Zap Skeleton Barrel Poison Electro Wizard Night Witch

Defense Synergies 3 16

Bats
Zap Electro Wizard Mega Knight
Zap
Mirror Electro Wizard Mega Knight Bats Skeleton Barrel Poison Night Witch
Skeleton Barrel
Zap Mega Knight
Mirror
Zap Poison Electro Wizard Night Witch Mega Knight
Poison
Zap Mirror Electro Wizard Mega Knight
Electro Wizard
Zap Bats Mirror Poison Night Witch Mega Knight
Night Witch
Zap Mirror Electro Wizard Mega Knight
Mega Knight
Zap Bats Skeleton Barrel Mirror Poison Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Electro Wizard
Bats Zap Electro Wizard Night Witch Mega Knight
Mega Knight Bats Electro Wizard Night Witch
Night Witch Bats Electro Wizard Mega Knight
Poison Mega Knight
Bats Zap Electro Wizard Night Witch Mega Knight
Bats Electro Wizard Zap Poison Night Witch
Zap Skeleton Barrel Poison Electro Wizard Mega Knight
Night Witch
Electro Wizard Night Witch Mega Knight
Bats Poison Electro Wizard Zap Night Witch Mega Knight
Bats Zap Poison Electro Wizard Night Witch
Night Witch Mega Knight Bats Zap Electro Wizard
Mega Knight Bats Zap Poison Electro Wizard Night Witch
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Bats Poison Electro Wizard Night Witch
Mega Knight Bats Zap Electro Wizard Night Witch
Zap Poison Bats Electro Wizard Mega Knight
Electro Wizard
Mega Knight Bats Poison Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Poison Electro Wizard Zap Skeleton Barrel Mega Knight
Mega Knight Bats Zap Electro Wizard
Mega Knight Bats Zap Electro Wizard Night Witch
Night Witch Mega Knight
Poison Bats Zap Skeleton Barrel Electro Wizard
Bats Electro Wizard Night Witch
Mega Knight
Zap Electro Wizard Mega Knight Bats Poison
Mega Knight Bats
Mega Knight Zap Poison Electro Wizard
Mega Knight Night Witch
Mega Knight
Electro Wizard Bats Zap Poison Night Witch
Bats Poison Mega Knight Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison
Poison Zap Skeleton Barrel Electro Wizard
Skeleton Barrel Poison
Skeleton Barrel Poison
Poison Zap Mega Knight
Poison Bats Zap Skeleton Barrel
Poison
Poison Zap Skeleton Barrel
Poison Zap Skeleton Barrel
Bats Poison Electro Wizard Night Witch
Poison Zap Skeleton Barrel Electro Wizard
Poison Zap
Poison Skeleton Barrel
Skeleton Barrel Poison
Zap Skeleton Barrel Poison
Zap Skeleton Barrel Poison
Skeleton Barrel Poison Mega Knight
Poison
Bats Night Witch
Zap Skeleton Barrel Poison Electro Wizard Mega Knight
Zap Skeleton Barrel Poison Mega Knight
Poison Night Witch Mega Knight
Poison
Zap Skeleton Barrel Poison
Zap Poison Mega Knight
Poison Zap Skeleton Barrel Electro Wizard
Zap Skeleton Barrel Poison Mega Knight
Poison Zap Skeleton Barrel
Poison Bats Zap Electro Wizard Night Witch
Zap Electro Wizard Bats Skeleton Barrel Poison
Night Witch
Poison Zap Night Witch Mega Knight
Zap Poison Electro Wizard
Mega Knight
Poison
Zap Skeleton Barrel Electro Wizard Bats Night Witch
Poison Zap Electro Wizard
Poison Electro Wizard Mega Knight
Zap Skeleton Barrel Poison
Zap Poison
Mega Knight
Zap Bats Poison Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap Skeleton Barrel Electro Wizard Mega Knight

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