My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Archers Furnace Skeleton Army
Zap
Archers Furnace Skeleton Army
Barbarian Barrel
Archers Knight Furnace Skeleton Army Electro Wizard
The Log
Archers Furnace Skeleton Army
Earthquake
Archers Furnace Skeleton Army
Arrows
Archers Furnace Skeleton Army
Royal Delivery
Archers Knight Skeleton Army Electro Wizard
Fireball
Archers Furnace Skeleton Army Electro Wizard
Poison
Archers Furnace Skeleton Army Electro Wizard
Lightning
Knight Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Skeleton Army Furnace Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mega Knight
Knight
Archers Furnace Poison The Log Electro Wizard
Furnace
Knight
Skeleton Army
Poison
Knight The Log Mega Knight
The Log
Knight Poison Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Archers Poison The Log Electro Wizard

Defense Synergies 2 19

Archers
Knight Furnace Skeleton Army The Log Electro Wizard Mega Knight
Knight
Archers Electro Wizard Furnace Skeleton Army Poison The Log
Furnace
Archers Knight Skeleton Army Electro Wizard
Skeleton Army
Archers Knight Furnace The Log Electro Wizard
Poison
Knight The Log Electro Wizard Mega Knight
The Log
Archers Knight Skeleton Army Poison Electro Wizard Mega Knight
Electro Wizard
Knight Archers Furnace Skeleton Army Poison The Log Mega Knight
Mega Knight
Archers Poison The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
Skeleton Army Knight Furnace The Log Electro Wizard Mega Knight
Furnace Skeleton Army Mega Knight Archers Knight Electro Wizard
Skeleton Army Knight Furnace Electro Wizard Mega Knight
Skeleton Army Poison The Log Mega Knight
Skeleton Army The Log Archers Furnace Electro Wizard Mega Knight
Furnace Electro Wizard Archers Poison
Poison The Log Electro Wizard Mega Knight
Furnace Skeleton Army
Knight Skeleton Army Archers Electro Wizard Mega Knight
Archers Skeleton Army Poison Electro Wizard Knight Furnace The Log Mega Knight
Archers Furnace Poison Electro Wizard
Furnace Skeleton Army Mega Knight Knight The Log Electro Wizard
Skeleton Army Mega Knight Furnace Poison The Log Electro Wizard
Skeleton Army Knight Furnace Electro Wizard Mega Knight
Skeleton Army Furnace The Log Electro Wizard Mega Knight
Mega Knight Knight Furnace Skeleton Army Poison Electro Wizard
Mega Knight Archers Knight Furnace Skeleton Army The Log Electro Wizard
Furnace Poison The Log Archers Knight Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Mega Knight Archers Knight Furnace Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Archers Furnace Electro Wizard
Poison Electro Wizard Archers Knight The Log Mega Knight
Skeleton Army Mega Knight Knight Furnace The Log Electro Wizard
Skeleton Army Mega Knight Knight The Log Electro Wizard
Knight Skeleton Army Mega Knight
Furnace Poison Archers Electro Wizard
Skeleton Army Archers Knight Furnace Electro Wizard
Mega Knight Knight Skeleton Army
Electro Wizard Mega Knight Knight Skeleton Army Poison The Log
Skeleton Army
Mega Knight Knight
Skeleton Army Mega Knight Poison The Log Electro Wizard
Skeleton Army Mega Knight Knight
Archers Furnace Skeleton Army Mega Knight
Skeleton Army Electro Wizard Archers Knight Furnace Poison The Log
Poison Mega Knight Archers The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log
Poison The Log Electro Wizard
Poison The Log
Knight Poison The Log
Poison Furnace The Log Mega Knight
Poison Furnace
Archers Furnace Poison The Log
Poison The Log
Poison The Log
Poison Electro Wizard
Poison Knight The Log Electro Wizard
Poison Archers
Poison Knight The Log
Poison
Furnace Poison The Log
Furnace Poison The Log
Furnace Poison The Log Mega Knight
Poison
Archers Poison The Log Electro Wizard Mega Knight
Poison The Log Mega Knight
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Poison The Log Furnace Mega Knight
Poison The Log Electro Wizard
Poison The Log Mega Knight
Poison The Log
Poison Archers Furnace Electro Wizard
Electro Wizard Poison
Poison The Log Mega Knight
Poison Electro Wizard
Mega Knight
Poison The Log
Electro Wizard Archers Skeleton Army
Poison Archers Electro Wizard
The Log
Poison Knight Electro Wizard Mega Knight
The Log Poison
Poison
Mega Knight
Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Electro Wizard Mega Knight

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