My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Balloon
Giant Snowball
Skeleton Army Witch Balloon
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Witch
The Log
Elite Barbarians Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Wizard Skeleton Army Witch Balloon
Fireball
Elite Barbarians Wizard Skeleton Army Witch Balloon
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Elite Barbarians Wizard Witch Balloon
Rocket
Elite Barbarians Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Freeze Wizard Witch Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Skeleton Army Freeze Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Balloon Freeze Witch Mega Knight
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Elite Barbarians Balloon Mega Knight
Skeleton Army
Freeze
Balloon Zap
Witch
Zap Mega Knight
Balloon
Zap Freeze Wizard Mega Knight
Mega Knight
Zap Elite Barbarians Wizard Witch Balloon

Defense Synergies 1 11

Zap
Mega Knight Elite Barbarians Skeleton Army Witch
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Elite Barbarians Skeleton Army Freeze Mega Knight
Skeleton Army
Zap Wizard Freeze
Freeze
Wizard Skeleton Army Mega Knight
Witch
Zap Mega Knight
Balloon
Mega Knight
Zap Elite Barbarians Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Skeleton Army Zap Witch Mega Knight
Skeleton Army Witch Mega Knight Elite Barbarians Freeze
Elite Barbarians Skeleton Army Witch Mega Knight
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Freeze Zap Mega Knight
Zap Wizard Freeze Witch
Zap Mega Knight
Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Witch Zap Wizard Freeze Mega Knight
Zap Wizard Witch
Skeleton Army Mega Knight Zap Elite Barbarians Wizard Freeze Witch
Wizard Skeleton Army Mega Knight Zap Freeze Witch
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Zap Elite Barbarians Freeze Mega Knight
Wizard Mega Knight Elite Barbarians Skeleton Army Witch
Mega Knight Zap Elite Barbarians Wizard Skeleton Army Witch
Zap Wizard Freeze Witch Mega Knight
Elite Barbarians
Wizard Skeleton Army Mega Knight Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Elite Barbarians Witch
Zap Elite Barbarians Wizard Mega Knight
Skeleton Army Mega Knight Zap Elite Barbarians Witch
Skeleton Army Mega Knight Zap Elite Barbarians
Elite Barbarians Skeleton Army Witch Mega Knight
Wizard Zap Freeze Witch
Skeleton Army Elite Barbarians Witch
Mega Knight Elite Barbarians Skeleton Army
Zap Freeze Mega Knight Elite Barbarians Skeleton Army Witch
Witch Skeleton Army
Mega Knight Elite Barbarians Witch
Skeleton Army Mega Knight Zap Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Wizard Witch
Wizard Skeleton Army Witch Mega Knight
Elite Barbarians Skeleton Army Witch Zap Freeze
Mega Knight Zap Elite Barbarians Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Wizard Zap Mega Knight
Wizard Zap Freeze Witch
Wizard Witch
Zap Wizard Freeze
Zap Wizard
Elite Barbarians
Zap Wizard
Zap Wizard
Elite Barbarians
Freeze
Zap Elite Barbarians
Zap Wizard Witch
Wizard Mega Knight
Freeze
Zap Wizard Mega Knight
Zap Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Freeze Wizard Witch Mega Knight
Witch
Zap Wizard Witch
Zap Wizard Witch Mega Knight
Zap
Elite Barbarians Zap Wizard Witch
Zap Wizard Freeze Witch
Elite Barbarians
Zap Wizard Mega Knight
Zap Freeze
Mega Knight
Wizard
Zap Skeleton Army Freeze Witch
Zap Wizard Witch
Freeze
Wizard Mega Knight
Zap Wizard
Zap
Elite Barbarians Mega Knight
Zap Elite Barbarians Freeze Witch
Zap Witch
Zap Freeze Witch Mega Knight

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