My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Prince Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Prince Cannon Cart Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Prince Cannon Cart
Giant Snowball
Archers Skeleton Army
Zap
Archers Mortar Skeleton Army Prince Cannon Cart
Barbarian Barrel
Archers Mortar Skeleton Army Cannon Cart
The Log
Archers Skeleton Army Prince Cannon Cart
Earthquake
Archers Mortar Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Skeleton Army Prince Cannon Cart
Fireball
Archers Mortar Skeleton Army Cannon Cart
Poison
Archers Mortar Skeleton Army
Lightning
Mortar Prince Cannon Cart
Rocket
Mortar Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Skeleton Army Mortar Freeze Prince Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Skeleton Army Mortar

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mortar Prince Mega Knight
Arrows
Archers Mortar Freeze Prince Cannon Cart Mega Knight
Mortar
Archers Arrows
Skeleton Army
Freeze
Arrows
Prince
Mega Knight Archers Arrows
Cannon Cart
Arrows
Mega Knight
Prince Archers Arrows

Defense Synergies 1 12

Archers
Mortar Skeleton Army Cannon Cart Mega Knight
Arrows
Mega Knight Mortar Prince Cannon Cart
Mortar
Archers Arrows Skeleton Army
Skeleton Army
Archers Mortar Freeze Prince Cannon Cart
Freeze
Skeleton Army Mega Knight
Prince
Arrows Skeleton Army
Cannon Cart
Archers Arrows Skeleton Army
Mega Knight
Arrows Archers Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar
Skeleton Army Mortar Prince Cannon Cart Mega Knight
Mortar Skeleton Army Prince Mega Knight Archers Freeze Cannon Cart
Skeleton Army Prince Mortar Cannon Cart Mega Knight
Arrows Skeleton Army Prince Mega Knight
Arrows Skeleton Army Freeze Archers Cannon Cart Mega Knight
Archers Arrows Mortar Freeze
Arrows Cannon Cart Mega Knight
Mortar Skeleton Army Prince
Skeleton Army Archers Prince Cannon Cart Mega Knight
Archers Skeleton Army Arrows Freeze Cannon Cart Mega Knight
Arrows Archers
Mortar Skeleton Army Prince Mega Knight Freeze Cannon Cart
Skeleton Army Mega Knight Arrows Mortar Freeze Prince Cannon Cart
Skeleton Army Mortar Prince Cannon Cart Mega Knight
Skeleton Army Mortar Freeze Prince Mega Knight
Mega Knight Arrows Mortar Skeleton Army Prince Cannon Cart
Arrows Mortar Mega Knight Archers Skeleton Army Prince Cannon Cart
Arrows Mortar Freeze Archers Cannon Cart Mega Knight
Mortar Prince Cannon Cart
Skeleton Army Mega Knight Archers Arrows Prince Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Archers Prince Cannon Cart
Archers Arrows Mortar Prince Cannon Cart Mega Knight
Skeleton Army Mega Knight Prince Cannon Cart
Skeleton Army Prince Mega Knight Cannon Cart
Skeleton Army Prince Cannon Cart Mega Knight
Arrows Archers Freeze
Skeleton Army Prince Archers Cannon Cart
Mega Knight Skeleton Army Prince Cannon Cart
Freeze Mega Knight Mortar Skeleton Army Prince Cannon Cart
Skeleton Army
Mega Knight Prince Cannon Cart
Skeleton Army Mega Knight Arrows Prince
Skeleton Army Prince Cannon Cart Mega Knight
Archers Skeleton Army Cannon Cart Mega Knight
Skeleton Army Archers Mortar Freeze Prince Cannon Cart
Arrows Mega Knight Archers Freeze Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Freeze
Arrows Mortar
Arrows Cannon Cart
Cannon Cart Arrows Freeze Prince
Arrows Mortar Mega Knight
Arrows Freeze
Archers Arrows Mortar
Arrows Freeze
Arrows Mortar
Prince
Arrows Mortar Prince Cannon Cart
Archers Arrows
Mortar Cannon Cart
Arrows Mortar Freeze Cannon Cart
Arrows Mortar Prince Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart Mega Knight
Arrows Mortar Freeze
Archers Arrows Mortar Prince Mega Knight
Arrows Mortar Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows Mortar Cannon Cart
Arrows Freeze Mortar Mega Knight
Arrows Mortar
Arrows Mortar Prince Mega Knight
Arrows Mortar
Archers Arrows
Freeze
Arrows Mortar Mega Knight
Arrows Freeze
Prince Mega Knight
Arrows
Archers Skeleton Army Freeze Prince Cannon Cart
Archers Arrows
Freeze
Arrows
Prince Cannon Cart Mega Knight
Arrows Mortar
Arrows
Prince Cannon Cart Mega Knight
Freeze
Mortar Freeze Prince Cannon Cart Mega Knight

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