My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Barrel Skeleton Army Bandit
Giant Snowball
Spear Goblins Bats Goblin Barrel Skeleton Army
Zap
Spear Goblins Bats Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Spear Goblins Goblin Barrel Skeleton Army Bandit
The Log
Spear Goblins Goblin Barrel Skeleton Army Bandit
Earthquake
Spear Goblins Goblin Barrel Skeleton Army
Arrows
Spear Goblins Bats Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Bats Goblin Barrel Skeleton Army Bandit
Fireball
Goblin Barrel Skeleton Army Bandit
Poison
Spear Goblins Bats Skeleton Army
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap The Log Goblin Barrel Skeleton Army Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap The Log

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Bandit Mega Knight
Bats
Mega Knight Zap Goblin Barrel Bandit
Zap
Spear Goblins Bats The Log Bandit Mega Knight
Goblin Barrel
Spear Goblins Bats Skeleton Army Bandit Mega Knight
Skeleton Army
Goblin Barrel
The Log
Zap Bandit Mega Knight
Bandit
Spear Goblins Bats Zap Goblin Barrel The Log Mega Knight
Mega Knight
Bats Spear Goblins Zap Goblin Barrel The Log Bandit

Defense Synergies 1 18

Spear Goblins
Bats Zap Skeleton Army The Log Bandit Mega Knight
Bats
Spear Goblins Zap The Log Bandit Mega Knight
Zap
Mega Knight Spear Goblins Bats Skeleton Army The Log Bandit
Goblin Barrel
Skeleton Army
Spear Goblins Zap The Log Bandit
The Log
Spear Goblins Bats Zap Skeleton Army Bandit Mega Knight
Bandit
Spear Goblins Bats Zap Skeleton Army The Log Mega Knight
Mega Knight
Zap Spear Goblins Bats The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap The Log
Skeleton Army Bats Zap The Log Bandit Mega Knight
Skeleton Army Mega Knight Bats Bandit
Skeleton Army Bats Bandit Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Spear Goblins Bats Zap Bandit Mega Knight
Bats Spear Goblins Zap
Zap The Log Bandit Mega Knight
Skeleton Army
Skeleton Army Spear Goblins Bandit Mega Knight
Bats Skeleton Army Spear Goblins Zap The Log Bandit Mega Knight
Spear Goblins Bats Zap
Skeleton Army Mega Knight Bats Zap The Log Bandit
Skeleton Army Mega Knight Bats Zap The Log
Skeleton Army Bandit Mega Knight
Skeleton Army Zap The Log Bandit Mega Knight
Mega Knight Bats Skeleton Army
Mega Knight Spear Goblins Bats Zap Skeleton Army The Log Bandit
Zap The Log Spear Goblins Bats Bandit Mega Knight
Skeleton Army Mega Knight Spear Goblins Bats The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Zap Bandit
Bandit Zap The Log Mega Knight
Skeleton Army Bandit Mega Knight Spear Goblins Bats Zap The Log
Skeleton Army Mega Knight Bats Zap The Log Bandit
Skeleton Army Bandit Mega Knight
Bats Zap
Skeleton Army Spear Goblins Bats Bandit
Mega Knight Skeleton Army
Zap Mega Knight Spear Goblins Bats Skeleton Army The Log Bandit
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Bandit
Skeleton Army Mega Knight
Skeleton Army Spear Goblins Bats Zap The Log
Bats Mega Knight Zap The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Bandit
The Log Bandit
The Log
Zap The Log Mega Knight
Spear Goblins Bats Zap
The Log
The Log Zap
The Log Zap Bandit
Bats
Zap The Log Bandit
Zap
The Log Bandit
Bandit
Zap The Log
Spear Goblins Zap The Log Bandit
The Log Bandit Mega Knight
Bats
Zap The Log Bandit Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
The Log Zap Bandit
Zap The Log Bandit Mega Knight
Zap The Log Bandit
Bats Zap
Zap Bats
Zap The Log Bandit Mega Knight
Zap
Mega Knight
The Log
Zap Spear Goblins Bats Skeleton Army Bandit
Zap
The Log
Mega Knight
The Log Zap
Zap
Mega Knight
Zap Bats The Log
Bats Zap
Zap The Log Bandit Mega Knight

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