My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Witch Princess Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Healer Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Bandit
Giant Snowball
Royal Recruits Witch Princess
Zap
Witch Princess Bandit
Barbarian Barrel
Royal Recruits Witch Princess Bandit
The Log
Royal Recruits Witch Princess Bandit
Earthquake
Witch
Arrows
Royal Recruits Witch Princess
Royal Delivery
Royal Recruits Battle Healer Witch Princess Bandit
Fireball
Battle Healer Witch Princess Bandit
Poison
Royal Recruits Battle Healer Witch Princess
Lightning
Battle Healer Witch Bandit
Rocket
Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Healer Rocket Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Bandit Battle Healer Witch Rocket Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Princess Bandit Battle Healer

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Healer Bandit Mega Knight
Royal Recruits
Battle Healer Princess Bandit
Battle Healer
Arrows Royal Recruits Witch Princess Bandit
Rocket
Witch
Battle Healer Bandit Mega Knight
Princess
Royal Recruits Battle Healer Mega Knight
Bandit
Arrows Royal Recruits Battle Healer Witch Mega Knight
Mega Knight
Arrows Witch Princess Bandit

Defense Synergies 1 11

Arrows
Mega Knight Battle Healer Bandit
Royal Recruits
Princess
Battle Healer
Arrows Witch Princess Bandit
Rocket
Witch
Battle Healer Bandit Mega Knight
Princess
Royal Recruits Battle Healer Bandit Mega Knight
Bandit
Arrows Battle Healer Witch Princess Mega Knight
Mega Knight
Arrows Witch Princess Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits
Royal Recruits Battle Healer Witch Bandit Mega Knight
Rocket Witch Mega Knight Royal Recruits Bandit
Royal Recruits Witch Bandit Mega Knight
Arrows Royal Recruits Battle Healer Rocket Princess Mega Knight
Arrows Bandit Mega Knight
Rocket Arrows Witch Princess
Rocket Arrows Royal Recruits Battle Healer Bandit Mega Knight
Witch Royal Recruits Princess
Royal Recruits Battle Healer Bandit Mega Knight
Witch Arrows Royal Recruits Princess Bandit Mega Knight
Arrows Witch Princess
Royal Recruits Mega Knight Battle Healer Rocket Witch Bandit
Rocket Mega Knight Arrows Royal Recruits Witch Princess
Royal Recruits Bandit Mega Knight
Rocket Royal Recruits Bandit Mega Knight
Mega Knight Arrows Royal Recruits Witch
Arrows Mega Knight Royal Recruits Battle Healer Witch Bandit
Arrows Witch Royal Recruits Battle Healer Princess Bandit Mega Knight
Royal Recruits
Royal Recruits Mega Knight Arrows Battle Healer Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Battle Healer Witch Bandit
Bandit Arrows Battle Healer Rocket Mega Knight
Royal Recruits Bandit Mega Knight Battle Healer Rocket Witch
Royal Recruits Rocket Mega Knight Battle Healer Bandit
Royal Recruits Battle Healer Witch Bandit Mega Knight
Arrows Rocket Witch Princess
Royal Recruits Rocket Battle Healer Witch Bandit
Mega Knight Royal Recruits Battle Healer
Royal Recruits Rocket Mega Knight Witch Bandit
Royal Recruits Witch
Mega Knight Royal Recruits Witch
Royal Recruits Rocket Mega Knight Arrows
Royal Recruits Rocket Mega Knight Witch Bandit
Royal Recruits Witch Princess Mega Knight
Royal Recruits Witch Battle Healer Rocket
Arrows Mega Knight Royal Recruits Battle Healer Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Royal Recruits Rocket Bandit
Arrows Princess Bandit
Rocket Arrows Bandit
Arrows Royal Recruits Rocket
Rocket Arrows Mega Knight
Arrows Rocket Witch Princess
Arrows Witch Princess
Arrows Princess
Arrows Bandit
Rocket
Rocket Arrows Royal Recruits Princess Bandit
Arrows Rocket Princess
Rocket Princess Bandit
Arrows Rocket Princess Bandit
Princess Arrows
Rocket Arrows Witch Princess Bandit
Arrows Royal Recruits Rocket Princess Bandit Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Princess Bandit Mega Knight
Rocket Arrows Witch Princess Mega Knight
Rocket Mega Knight
Rocket Arrows Princess
Rocket
Rocket Arrows Royal Recruits
Arrows Witch Princess Mega Knight
Witch
Arrows Witch Princess Bandit
Arrows Witch Princess Bandit Mega Knight
Rocket Arrows Bandit
Arrows Witch Princess
Rocket Witch
Arrows Rocket Bandit Mega Knight
Rocket Arrows Princess
Mega Knight
Rocket Arrows Princess
Royal Recruits Rocket Witch Princess Bandit
Rocket Arrows Witch Princess
Arrows
Rocket Princess Mega Knight
Arrows Princess
Rocket Arrows
Royal Recruits Mega Knight
Royal Recruits Rocket Witch Princess
Rocket Witch Princess
Royal Recruits Rocket Witch Princess Bandit Mega Knight

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