My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Royal Ghost Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Valkyrie Royal Ghost Electro Wizard Magic Archer
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Royal Ghost Electro Wizard Magic Archer
Fireball
Hog Rider Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Valkyrie Electro Wizard Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Tornado Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Tornado Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Royal Ghost Valkyrie Hog Rider Electro Wizard Magic Archer Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Royal Ghost Valkyrie Hog Rider

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Tornado Royal Ghost Electro Wizard Magic Archer
Hog Rider
Valkyrie Rocket Tornado Electro Wizard Magic Archer Mega Knight
Rocket
Tornado Hog Rider
Tornado
Rocket Magic Archer Valkyrie Hog Rider Mega Knight
Royal Ghost
Valkyrie Electro Wizard Magic Archer Mega Knight
Electro Wizard
Valkyrie Hog Rider Royal Ghost Magic Archer Mega Knight
Magic Archer
Tornado Valkyrie Hog Rider Royal Ghost Electro Wizard Mega Knight
Mega Knight
Hog Rider Tornado Royal Ghost Electro Wizard Magic Archer

Defense Synergies 2 10

Valkyrie
Tornado Electro Wizard Magic Archer
Hog Rider
Rocket
Tornado
Tornado
Rocket Magic Archer Valkyrie Electro Wizard Mega Knight
Royal Ghost
Electro Wizard Mega Knight
Electro Wizard
Valkyrie Tornado Royal Ghost Magic Archer Mega Knight
Magic Archer
Tornado Valkyrie Electro Wizard Mega Knight
Mega Knight
Tornado Royal Ghost Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Electro Wizard Magic Archer
Valkyrie Electro Wizard Mega Knight
Rocket Tornado Mega Knight Valkyrie Electro Wizard
Valkyrie Electro Wizard Mega Knight
Valkyrie Rocket Tornado Mega Knight
Tornado Valkyrie Royal Ghost Electro Wizard Magic Archer Mega Knight
Rocket Tornado Electro Wizard Magic Archer
Rocket Valkyrie Electro Wizard Magic Archer Mega Knight
Tornado
Tornado Valkyrie Royal Ghost Electro Wizard Mega Knight
Valkyrie Electro Wizard Tornado Royal Ghost Magic Archer Mega Knight
Tornado Electro Wizard Magic Archer
Mega Knight Valkyrie Rocket Electro Wizard
Valkyrie Rocket Mega Knight Tornado Royal Ghost Electro Wizard Magic Archer
Electro Wizard Mega Knight
Rocket Tornado Electro Wizard Mega Knight
Mega Knight Valkyrie Tornado Electro Wizard
Mega Knight Valkyrie Tornado Royal Ghost Electro Wizard Magic Archer
Valkyrie Tornado Royal Ghost Electro Wizard Magic Archer Mega Knight
Tornado Electro Wizard
Valkyrie Royal Ghost Mega Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Royal Ghost Electro Wizard
Electro Wizard Valkyrie Rocket Royal Ghost Magic Archer Mega Knight
Mega Knight Valkyrie Rocket Electro Wizard
Valkyrie Rocket Mega Knight Tornado Electro Wizard
Valkyrie Mega Knight
Rocket Tornado Electro Wizard Magic Archer
Rocket Valkyrie Electro Wizard
Mega Knight Valkyrie
Rocket Electro Wizard Mega Knight Valkyrie Tornado Magic Archer
Mega Knight Valkyrie
Rocket Mega Knight Valkyrie Tornado Electro Wizard
Rocket Mega Knight Valkyrie
Valkyrie Magic Archer Mega Knight
Electro Wizard Valkyrie Rocket Tornado Magic Archer
Valkyrie Mega Knight Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Rocket Royal Ghost
Tornado Royal Ghost Electro Wizard Magic Archer
Rocket Magic Archer
Valkyrie Rocket
Rocket Valkyrie Magic Archer Mega Knight
Rocket Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado
Rocket Tornado Electro Wizard
Rocket Valkyrie Tornado Electro Wizard Magic Archer
Rocket Tornado Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Magic Archer
Magic Archer Rocket Mega Knight
Rocket Tornado
Rocket
Rocket Electro Wizard Magic Archer Mega Knight
Rocket Valkyrie Tornado Magic Archer Mega Knight
Rocket Magic Archer Mega Knight
Rocket Tornado
Rocket Tornado
Rocket
Tornado Valkyrie Magic Archer Mega Knight
Tornado Royal Ghost Electro Wizard Magic Archer
Tornado Magic Archer Mega Knight
Rocket Tornado Magic Archer
Tornado Electro Wizard Magic Archer
Rocket Electro Wizard
Rocket Magic Archer Mega Knight
Rocket Electro Wizard Magic Archer
Mega Knight
Rocket Magic Archer
Electro Wizard Rocket Magic Archer
Rocket Tornado Electro Wizard Magic Archer
Valkyrie Rocket Electro Wizard Magic Archer Mega Knight
Magic Archer
Rocket Tornado
Mega Knight
Rocket Tornado Electro Wizard Magic Archer
Rocket Tornado Electro Wizard Magic Archer
Rocket Tornado Royal Ghost Electro Wizard Magic Archer Mega Knight

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