My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Inferno Dragon
Giant Snowball
Minions Hog Rider Inferno Dragon
Zap
Minions Inferno Dragon
Barbarian Barrel
Ice Spirit Rascals
The Log
Ice Spirit Rascals Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Minions Rascals
Royal Delivery
Ice Spirit Minions Rascals Hog Rider Inferno Dragon
Fireball
Minions Rascals Hog Rider Inferno Dragon
Poison
Minions Rascals
Lightning
Inferno Dragon
Rocket
Rascals Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Minions Tornado Hog Rider Inferno Dragon Rascals Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Minions Tornado

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Hog Rider Rascals Inferno Dragon Mega Knight
Zap
Ice Spirit Hog Rider Tornado Minions Mega Knight
Minions
Ice Spirit Hog Rider Mega Knight Zap Rascals Inferno Dragon
Rascals
Ice Spirit Minions Hog Rider
Hog Rider
Ice Spirit Zap Minions Rascals Tornado Mega Knight
Tornado
Zap Hog Rider Mega Knight
Inferno Dragon
Mega Knight Ice Spirit Minions
Mega Knight
Minions Inferno Dragon Ice Spirit Zap Hog Rider Tornado

Defense Synergies 2 14

Ice Spirit
Zap Minions Rascals Tornado Inferno Dragon Mega Knight
Zap
Ice Spirit Mega Knight Minions Rascals Tornado Inferno Dragon
Minions
Ice Spirit Zap Mega Knight
Rascals
Ice Spirit Zap Tornado
Hog Rider
Tornado
Ice Spirit Zap Rascals Inferno Dragon Mega Knight
Inferno Dragon
Ice Spirit Zap Tornado Mega Knight
Mega Knight
Zap Ice Spirit Minions Tornado Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Inferno Dragon Ice Spirit Zap Minions Rascals Mega Knight
Tornado Mega Knight Minions Rascals Inferno Dragon
Inferno Dragon Minions Rascals Mega Knight
Tornado Mega Knight
Tornado Zap Minions Rascals Mega Knight
Minions Tornado Inferno Dragon Ice Spirit Zap Rascals
Zap Rascals Mega Knight
Inferno Dragon Minions Rascals Tornado
Tornado Ice Spirit Rascals Mega Knight
Minions Zap Rascals Tornado Mega Knight
Minions Inferno Dragon Zap Rascals Tornado
Mega Knight Ice Spirit Zap Minions Rascals
Mega Knight Ice Spirit Zap Minions Rascals Tornado
Inferno Dragon Rascals Mega Knight
Tornado Ice Spirit Zap Rascals Inferno Dragon Mega Knight
Mega Knight Minions Rascals Tornado
Ice Spirit Mega Knight Zap Minions Rascals Tornado
Zap Tornado Ice Spirit Minions Rascals Inferno Dragon Mega Knight
Tornado Inferno Dragon
Rascals Mega Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Zap
Zap Inferno Dragon Mega Knight
Mega Knight Ice Spirit Zap Minions Rascals
Mega Knight Zap Rascals Tornado
Rascals Inferno Dragon Mega Knight
Ice Spirit Zap Minions Rascals Tornado
Rascals Minions
Mega Knight Rascals Inferno Dragon
Zap Mega Knight Ice Spirit Minions Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Minions Rascals
Mega Knight Zap Tornado
Rascals Mega Knight
Rascals Mega Knight
Rascals Ice Spirit Zap Minions Tornado Inferno Dragon
Minions Mega Knight Zap Rascals Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Zap Tornado
Rascals
Zap Mega Knight
Ice Spirit Zap Minions Tornado
Tornado
Ice Spirit Zap Tornado
Zap Tornado
Minions Tornado
Zap Tornado
Zap Tornado
Minions
Zap
Zap
Mega Knight
Tornado
Minions
Zap Mega Knight
Zap Tornado Mega Knight
Minions Mega Knight
Tornado
Tornado
Zap
Zap Tornado Ice Spirit Mega Knight
Inferno Dragon
Zap Tornado
Zap Tornado Mega Knight
Zap Tornado
Zap Tornado
Zap Ice Spirit Minions
Zap Mega Knight
Zap Ice Spirit
Mega Knight
Zap Ice Spirit Minions
Zap Tornado
Rascals Mega Knight
Zap
Zap Tornado
Mega Knight
Zap Ice Spirit Minions Rascals Tornado
Zap Tornado
Zap Tornado Mega Knight

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