My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Inferno Dragon
Giant Snowball
Battle Ram Goblin Barrel Inferno Dragon Lumberjack
Zap
Battle Ram Goblin Barrel Inferno Dragon
Barbarian Barrel
Battle Ram Wizard Goblin Barrel Electro Wizard Lumberjack
The Log
Battle Ram Goblin Barrel Lumberjack
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Battle Ram Wizard Goblin Barrel Electro Wizard Inferno Dragon Lumberjack
Fireball
Battle Ram Wizard Goblin Barrel Electro Wizard Inferno Dragon Lumberjack
Poison
Wizard Electro Wizard
Lightning
Battle Ram Wizard Electro Wizard Inferno Dragon Lumberjack
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Battle Ram Electro Wizard Inferno Dragon Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Barrel Battle Ram Electro Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Electro Wizard Lumberjack Mega Knight
Battle Ram
Zap Goblin Barrel Electro Wizard Lumberjack
Wizard
Lumberjack Mega Knight
Goblin Barrel
Battle Ram Lumberjack Mega Knight
Electro Wizard
Zap Battle Ram Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Zap Battle Ram Wizard Goblin Barrel Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Zap Wizard Goblin Barrel Electro Wizard Lumberjack

Defense Synergies 2 9

Zap
Electro Wizard Mega Knight Inferno Dragon Lumberjack
Battle Ram
Wizard
Electro Wizard Lumberjack Mega Knight
Goblin Barrel
Electro Wizard
Zap Wizard Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Lumberjack
Zap Wizard Electro Wizard
Mega Knight
Zap Wizard Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Inferno Dragon Lumberjack Zap Electro Wizard Mega Knight
Lumberjack Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Electro Wizard Mega Knight
Lumberjack Mega Knight
Zap Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Zap Wizard
Zap Electro Wizard Mega Knight
Inferno Dragon Lumberjack
Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Wizard Lumberjack Mega Knight
Inferno Dragon Zap Wizard Electro Wizard
Lumberjack Mega Knight Zap Wizard Electro Wizard
Wizard Mega Knight Zap Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack Mega Knight
Zap Electro Wizard Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Electro Wizard Lumberjack
Mega Knight Zap Wizard Electro Wizard Lumberjack
Zap Wizard Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Wizard Mega Knight Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Electro Wizard
Electro Wizard Zap Wizard Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap Electro Wizard
Lumberjack Mega Knight Zap Electro Wizard
Inferno Dragon Lumberjack Mega Knight
Wizard Zap Electro Wizard
Electro Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Electro Wizard Mega Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Zap Electro Wizard
Mega Knight Wizard Lumberjack
Wizard Mega Knight
Electro Wizard Zap Inferno Dragon Lumberjack
Mega Knight Zap Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Wizard Zap Mega Knight
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Electro Wizard Lumberjack
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard
Wizard Mega Knight
Zap Wizard Electro Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Inferno Dragon
Zap Wizard Electro Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard
Zap Wizard Electro Wizard
Wizard Electro Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight

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