My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Valkyrie Wizard Electro Wizard
The Log
Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Hog Rider Wizard Electro Wizard
Fireball
Bomber Hog Rider Wizard Electro Wizard
Poison
Bomber Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Valkyrie Hog Rider Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage The Log Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider Mega Knight
Valkyrie
Hog Rider Bomber Wizard Electro Wizard
Hog Rider
Valkyrie Rage The Log Bomber Wizard Electro Wizard Mega Knight
Wizard
Valkyrie Hog Rider Rage Mega Knight
Rage
Hog Rider Wizard Electro Wizard
The Log
Hog Rider Mega Knight
Electro Wizard
Valkyrie Hog Rider Rage Mega Knight
Mega Knight
Bomber Hog Rider Wizard The Log Electro Wizard

Defense Synergies 0 12

Bomber
Valkyrie The Log Electro Wizard
Valkyrie
Bomber Wizard The Log Electro Wizard
Hog Rider
Wizard
Valkyrie The Log Electro Wizard Mega Knight
Rage
The Log
Bomber Valkyrie Wizard Electro Wizard Mega Knight
Electro Wizard
Bomber Valkyrie Wizard The Log Mega Knight
Mega Knight
Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard The Log Electro Wizard
Bomber Valkyrie The Log Electro Wizard Mega Knight
Mega Knight Bomber Valkyrie Electro Wizard
Bomber Valkyrie Electro Wizard Mega Knight
Bomber Valkyrie The Log Mega Knight
The Log Bomber Valkyrie Electro Wizard Mega Knight
Electro Wizard Wizard
Valkyrie The Log Electro Wizard Mega Knight
Bomber Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Bomber Wizard The Log Mega Knight
Wizard Electro Wizard
Mega Knight Bomber Valkyrie Wizard The Log Electro Wizard
Bomber Valkyrie Wizard Mega Knight The Log Electro Wizard
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Wizard Mega Knight Bomber Valkyrie Electro Wizard
Mega Knight Bomber Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard The Log Bomber Electro Wizard Mega Knight
Electro Wizard
Bomber Valkyrie Wizard Mega Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Electro Wizard
Electro Wizard Bomber Valkyrie Wizard The Log Mega Knight
Mega Knight Valkyrie The Log Electro Wizard
Valkyrie Mega Knight The Log Electro Wizard
Valkyrie Mega Knight
Wizard Electro Wizard
Valkyrie Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Valkyrie The Log
Mega Knight Valkyrie
Mega Knight Valkyrie The Log Electro Wizard
Mega Knight Valkyrie Wizard
Wizard Bomber Valkyrie Mega Knight
Electro Wizard Bomber Valkyrie The Log
Valkyrie Mega Knight Bomber Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Bomber Wizard Valkyrie The Log Mega Knight
Wizard
Bomber Wizard The Log
The Log Wizard
The Log Wizard
Electro Wizard
Valkyrie Wizard The Log Electro Wizard
Wizard
The Log
The Log
Bomber Wizard The Log
Wizard The Log Mega Knight
Bomber
Bomber Wizard The Log Electro Wizard Mega Knight
Bomber Valkyrie Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Bomber Valkyrie Wizard Mega Knight
The Log Wizard Electro Wizard
Wizard The Log Mega Knight
The Log
Wizard Electro Wizard
Electro Wizard Wizard
Bomber Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard
Wizard Electro Wizard
The Log
Valkyrie Wizard Electro Wizard Mega Knight
The Log Bomber Wizard
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight

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