My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Royal Giant Witch Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Goblin Barrel
Giant Snowball
Bomber Goblin Barrel Witch
Zap
Bomber Firecracker Royal Giant Goblin Barrel Witch
Barbarian Barrel
Bomber Firecracker Goblin Barrel Witch Executioner Electro Wizard
The Log
Bomber Firecracker Royal Giant Goblin Barrel Witch
Earthquake
Bomber Firecracker Goblin Barrel Witch
Arrows
Bomber Firecracker Goblin Barrel Witch
Royal Delivery
Bomber Firecracker Goblin Barrel Witch Executioner Electro Wizard
Fireball
Bomber Firecracker Goblin Barrel Witch Executioner Electro Wizard
Poison
Bomber Firecracker Witch Executioner Electro Wizard
Lightning
Witch Executioner Electro Wizard
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Goblin Barrel Electro Wizard Witch Executioner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Goblin Barrel Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mega Knight
Firecracker
Royal Giant Goblin Barrel Mega Knight
Royal Giant
Bomber Firecracker Goblin Barrel Witch Executioner Electro Wizard
Goblin Barrel
Royal Giant Firecracker Mega Knight
Witch
Royal Giant Mega Knight
Executioner
Royal Giant Mega Knight
Electro Wizard
Royal Giant Mega Knight
Mega Knight
Bomber Firecracker Goblin Barrel Witch Executioner Electro Wizard

Defense Synergies 0 7

Bomber
Electro Wizard
Firecracker
Electro Wizard Mega Knight
Royal Giant
Goblin Barrel
Witch
Electro Wizard Mega Knight
Executioner
Mega Knight
Electro Wizard
Bomber Firecracker Witch Mega Knight
Mega Knight
Firecracker Witch Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Executioner Electro Wizard
Bomber Firecracker Witch Executioner Electro Wizard Mega Knight
Witch Mega Knight Bomber Executioner Electro Wizard
Witch Bomber Firecracker Electro Wizard Mega Knight
Bomber Firecracker Mega Knight
Bomber Firecracker Executioner Electro Wizard Mega Knight
Electro Wizard Firecracker Witch Executioner
Electro Wizard Mega Knight
Witch
Bomber Firecracker Electro Wizard Mega Knight
Witch Executioner Electro Wizard Bomber Firecracker Mega Knight
Executioner Firecracker Witch Electro Wizard
Mega Knight Bomber Witch Electro Wizard
Bomber Executioner Mega Knight Firecracker Witch Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Bomber Firecracker Witch Executioner Electro Wizard
Mega Knight Bomber Firecracker Witch Executioner Electro Wizard
Witch Executioner Bomber Firecracker Electro Wizard Mega Knight
Electro Wizard
Bomber Mega Knight Firecracker Witch Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Wizard
Electro Wizard Bomber Firecracker Executioner Mega Knight
Mega Knight Witch Electro Wizard
Mega Knight Electro Wizard
Witch Executioner Mega Knight
Firecracker Executioner Witch Electro Wizard
Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker Witch
Witch
Mega Knight Witch
Mega Knight Electro Wizard
Mega Knight Witch Executioner
Bomber Firecracker Witch Executioner Mega Knight
Witch Electro Wizard Bomber Firecracker Executioner
Executioner Mega Knight Bomber Firecracker Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Executioner Electro Wizard
Firecracker
Bomber Executioner Firecracker Mega Knight
Firecracker Executioner Witch
Bomber Firecracker Witch Executioner
Firecracker Executioner
Firecracker
Electro Wizard
Firecracker Electro Wizard
Firecracker Executioner
Firecracker Executioner
Firecracker
Firecracker
Bomber Firecracker Witch Executioner
Firecracker Executioner Mega Knight
Bomber
Bomber Firecracker Executioner Electro Wizard Mega Knight
Bomber Firecracker Witch Mega Knight
Mega Knight
Firecracker Bomber Witch Executioner Mega Knight
Witch
Firecracker Witch Executioner Electro Wizard
Witch Mega Knight
Firecracker
Firecracker Witch Executioner Electro Wizard
Electro Wizard Firecracker Witch
Bomber Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Witch
Firecracker Witch Executioner Electro Wizard
Firecracker Executioner Electro Wizard Mega Knight
Bomber Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker Witch Electro Wizard
Firecracker Witch Executioner Electro Wizard
Firecracker Witch Executioner Electro Wizard Mega Knight

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