My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Hunter Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Cannon Skeleton Army Princess
Zap
Cannon Skeleton Army Princess
Barbarian Barrel
Knight Cannon Skeleton Army Hunter Princess
The Log
Cannon Skeleton Army Hunter Princess
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Knight Skeleton Army Hunter Princess
Fireball
Cannon Skeleton Army Hunter Princess
Poison
Cannon Skeleton Army Hunter Princess
Lightning
Knight Cannon Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Hunter Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Cannon Skeleton Army Princess Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Knight Hunter Princess Mega Knight
Arrows
Zap Knight Mega Knight
Knight
Princess Zap Arrows Hunter
Cannon
Skeleton Army
Hunter
Zap Knight Mega Knight
Princess
Knight Zap Mega Knight
Mega Knight
Zap Arrows Hunter Princess

Defense Synergies 6 14

Zap
Cannon Mega Knight Arrows Knight Skeleton Army Hunter Princess
Arrows
Mega Knight Zap Knight Cannon
Knight
Cannon Hunter Princess Zap Arrows Skeleton Army
Cannon
Zap Knight Arrows Skeleton Army Hunter Princess
Skeleton Army
Zap Knight Cannon Princess
Hunter
Knight Zap Cannon Mega Knight
Princess
Knight Zap Cannon Skeleton Army Mega Knight
Mega Knight
Zap Arrows Hunter Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon
Skeleton Army Hunter Zap Knight Cannon Mega Knight
Cannon Skeleton Army Hunter Mega Knight Knight
Cannon Skeleton Army Hunter Knight Mega Knight
Arrows Skeleton Army Princess Mega Knight
Arrows Skeleton Army Zap Cannon Hunter Mega Knight
Hunter Zap Arrows Cannon Princess
Zap Arrows Cannon Mega Knight
Cannon Hunter Skeleton Army Princess
Knight Skeleton Army Cannon Hunter Mega Knight
Skeleton Army Zap Arrows Knight Cannon Hunter Princess Mega Knight
Arrows Hunter Zap Princess
Cannon Skeleton Army Hunter Mega Knight Zap Knight
Skeleton Army Mega Knight Zap Arrows Cannon Hunter Princess
Skeleton Army Knight Cannon Hunter Mega Knight
Skeleton Army Zap Cannon Hunter Mega Knight
Mega Knight Arrows Knight Cannon Skeleton Army Hunter
Arrows Cannon Mega Knight Zap Knight Skeleton Army Hunter
Zap Arrows Hunter Knight Cannon Princess Mega Knight
Cannon Hunter
Skeleton Army Mega Knight Arrows Knight Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Zap
Zap Arrows Knight Hunter Mega Knight
Skeleton Army Mega Knight Zap Knight Hunter
Skeleton Army Hunter Mega Knight Zap Knight
Knight Cannon Skeleton Army Hunter Mega Knight
Arrows Zap Hunter Princess
Skeleton Army Knight Hunter
Mega Knight Knight Skeleton Army Hunter
Zap Mega Knight Knight Skeleton Army
Cannon Skeleton Army
Mega Knight Knight Hunter
Skeleton Army Mega Knight Zap Arrows
Skeleton Army Mega Knight Knight Cannon Hunter
Cannon Skeleton Army Princess Mega Knight
Skeleton Army Zap Knight Hunter
Arrows Mega Knight Zap Cannon Hunter Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight
Arrows Zap Princess
Arrows
Arrows Knight
Zap Arrows Mega Knight
Arrows Zap Hunter Princess
Arrows Princess
Arrows Zap Hunter Princess
Arrows Zap
Zap Arrows Knight Princess
Zap Arrows Princess
Knight Hunter Princess
Arrows Princess
Princess Zap Arrows
Zap Arrows Hunter Princess
Arrows Princess Mega Knight
Arrows
Zap Arrows Hunter Princess Mega Knight
Zap Arrows Princess Mega Knight
Mega Knight
Arrows Princess
Zap Arrows
Zap Arrows Hunter Princess Mega Knight
Arrows Zap Hunter Princess
Zap Arrows Princess Mega Knight
Zap Arrows
Zap Arrows Hunter Princess
Zap
Zap Arrows Hunter Mega Knight
Zap Arrows Princess
Mega Knight
Arrows Princess
Zap Skeleton Army Princess
Zap Arrows Hunter Princess
Arrows
Knight Hunter Princess Mega Knight
Arrows Zap Princess
Zap Arrows
Mega Knight
Zap Princess
Zap Princess
Zap Princess Mega Knight

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