My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Inferno Tower
Barbarian Barrel
Inferno Tower Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Inferno Tower
Arrows
Royal Delivery
Wizard Electro Wizard Lumberjack
Fireball
Inferno Tower Wizard Electro Wizard Lumberjack
Poison
Inferno Tower Wizard Electro Wizard
Lightning
Inferno Tower Wizard Electro Wizard Lumberjack
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Poison Electro Wizard Lumberjack Inferno Tower Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Poison Electro Wizard Lumberjack

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Poison Lumberjack Mega Knight
Inferno Tower
Wizard
Lumberjack Mega Knight
Rocket
Poison
Zap Mega Knight
Electro Wizard
Zap Lumberjack Mega Knight
Lumberjack
Zap Wizard Electro Wizard Mega Knight
Mega Knight
Zap Wizard Poison Electro Wizard Lumberjack

Defense Synergies 3 13

Zap
Electro Wizard Mega Knight Inferno Tower Poison Lumberjack
Inferno Tower
Electro Wizard Zap Poison Lumberjack Mega Knight
Wizard
Electro Wizard Lumberjack Mega Knight
Rocket
Poison
Zap Inferno Tower Electro Wizard Mega Knight
Electro Wizard
Zap Inferno Tower Wizard Poison Lumberjack Mega Knight
Lumberjack
Zap Inferno Tower Wizard Electro Wizard
Mega Knight
Zap Inferno Tower Wizard Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Inferno Tower Wizard Electro Wizard
Inferno Tower Lumberjack Zap Electro Wizard Mega Knight
Inferno Tower Rocket Lumberjack Mega Knight Electro Wizard
Inferno Tower Lumberjack Electro Wizard Mega Knight
Rocket Poison Lumberjack Mega Knight
Zap Electro Wizard Lumberjack Mega Knight
Inferno Tower Rocket Electro Wizard Zap Wizard Poison
Rocket Zap Inferno Tower Poison Electro Wizard Mega Knight
Inferno Tower Lumberjack
Inferno Tower Electro Wizard Lumberjack Mega Knight
Poison Electro Wizard Zap Wizard Lumberjack Mega Knight
Inferno Tower Zap Wizard Poison Electro Wizard
Inferno Tower Lumberjack Mega Knight Zap Wizard Rocket Electro Wizard
Wizard Rocket Mega Knight Zap Poison Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack Mega Knight
Inferno Tower Rocket Zap Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Inferno Tower Poison Electro Wizard Lumberjack
Mega Knight Zap Wizard Electro Wizard Lumberjack
Zap Wizard Poison Electro Wizard Lumberjack Mega Knight
Inferno Tower Electro Wizard Lumberjack
Wizard Mega Knight Poison Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Inferno Tower Electro Wizard
Poison Electro Wizard Zap Wizard Rocket Lumberjack Mega Knight
Lumberjack Mega Knight Zap Inferno Tower Rocket Electro Wizard
Rocket Lumberjack Mega Knight Zap Inferno Tower Electro Wizard
Inferno Tower Lumberjack Mega Knight
Wizard Rocket Poison Zap Electro Wizard
Rocket Inferno Tower Electro Wizard Lumberjack
Inferno Tower Mega Knight Lumberjack
Zap Rocket Electro Wizard Mega Knight Inferno Tower Poison
Inferno Tower
Mega Knight Inferno Tower Lumberjack
Rocket Mega Knight Zap Poison Electro Wizard
Rocket Mega Knight Inferno Tower Wizard Lumberjack
Wizard Mega Knight
Inferno Tower Electro Wizard Zap Rocket Poison Lumberjack
Poison Mega Knight Zap Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket
Poison Zap Electro Wizard
Rocket Poison
Rocket Poison
Wizard Rocket Poison Zap Mega Knight
Wizard Poison Zap Rocket
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Rocket Poison Electro Wizard Lumberjack
Rocket Poison Zap Wizard Electro Wizard
Poison Zap Wizard Rocket
Rocket Poison
Rocket Poison
Zap Poison
Rocket Zap Wizard Poison
Wizard Rocket Poison Mega Knight
Rocket Poison
Rocket
Rocket Zap Wizard Poison Electro Wizard Mega Knight
Rocket Zap Wizard Poison Mega Knight
Rocket Poison Mega Knight
Rocket Wizard Poison
Rocket
Rocket Zap Poison
Zap Poison Wizard Mega Knight
Poison Zap Wizard Electro Wizard
Zap Wizard Poison Mega Knight
Rocket Poison Zap
Poison Zap Wizard Electro Wizard
Zap Rocket Electro Wizard Wizard Poison
Poison Zap Wizard Rocket Mega Knight
Zap Rocket Poison Electro Wizard
Mega Knight
Rocket Wizard Poison
Zap Electro Wizard Rocket
Rocket Poison Zap Wizard Electro Wizard
Poison Wizard Rocket Electro Wizard Lumberjack Mega Knight
Zap Wizard Poison
Rocket Zap Poison
Mega Knight
Zap Rocket Poison Electro Wizard
Zap Rocket Poison Electro Wizard
Poison Zap Rocket Electro Wizard Mega Knight

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