My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Executioner P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Wizard Executioner Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Wizard Balloon Executioner P.E.K.K.A Electro Wizard
Fireball
Wizard Balloon Executioner Electro Wizard
Poison
Wizard Balloon Executioner Electro Wizard
Lightning
Wizard Balloon Executioner Electro Wizard
Rocket
Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Electro Wizard Wizard Balloon Executioner Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Rage Electro Wizard Wizard Balloon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Rage Balloon P.E.K.K.A Mega Knight
Rage
Balloon Wizard Electro Wizard
Balloon
Rage Wizard Executioner Electro Wizard Mega Knight
Executioner
Balloon P.E.K.K.A Mega Knight
Lightning
P.E.K.K.A
Electro Wizard Wizard Executioner
Electro Wizard
P.E.K.K.A Rage Balloon Mega Knight
Mega Knight
Wizard Balloon Executioner Electro Wizard

Defense Synergies 0 6

Wizard
P.E.K.K.A Electro Wizard Mega Knight
Rage
Balloon
Executioner
Mega Knight
Lightning
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Wizard P.E.K.K.A Mega Knight
Mega Knight
Wizard Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Executioner Electro Wizard
P.E.K.K.A Executioner Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Executioner Lightning Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Lightning P.E.K.K.A Mega Knight
Executioner Electro Wizard Mega Knight
Lightning Electro Wizard Wizard Executioner
Lightning P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Electro Wizard Mega Knight
Executioner Electro Wizard Wizard Mega Knight
Executioner Wizard Electro Wizard
P.E.K.K.A Mega Knight Wizard Lightning Electro Wizard
Wizard Executioner Mega Knight P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Lightning P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Executioner P.E.K.K.A Electro Wizard
Mega Knight Wizard Executioner Electro Wizard
Wizard Executioner Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Wizard Mega Knight Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Wizard Executioner Lightning Mega Knight
P.E.K.K.A Mega Knight Lightning Electro Wizard
Lightning P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Executioner Mega Knight
Wizard Executioner Electro Wizard
P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight Electro Wizard
Lightning P.E.K.K.A Mega Knight Wizard Executioner
Wizard Executioner Mega Knight
Electro Wizard Executioner Lightning P.E.K.K.A
Executioner Mega Knight Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Executioner Electro Wizard
Lightning
Lightning
Wizard Executioner Mega Knight
Wizard Executioner
Wizard Executioner
Wizard Executioner Lightning
Wizard Lightning
Lightning Electro Wizard
Lightning Wizard Electro Wizard
Lightning Wizard Executioner
Lightning Executioner
Lightning
Lightning
Lightning Wizard Executioner
Lightning Wizard Executioner Mega Knight
Lightning
Lightning
Lightning Wizard Executioner Electro Wizard Mega Knight
Lightning Wizard Mega Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning
Wizard Executioner Mega Knight
Wizard Executioner Lightning Electro Wizard
Lightning Wizard Mega Knight
Lightning
Lightning Wizard Executioner Electro Wizard
Lightning Electro Wizard Wizard
Lightning
Lightning Wizard Mega Knight
Lightning Electro Wizard
P.E.K.K.A Mega Knight
Wizard Lightning
Lightning Electro Wizard
Lightning Wizard Executioner Electro Wizard
Lightning Wizard Executioner Electro Wizard Mega Knight
Wizard Executioner Lightning
Lightning
Executioner P.E.K.K.A Mega Knight
Lightning Electro Wizard
Executioner Lightning Electro Wizard
Lightning Executioner Electro Wizard Mega Knight

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