My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Wizard Sparky
The Log
Sparky
Earthquake
Arrows
Royal Delivery
Wizard P.E.K.K.A Sparky
Fireball
Wizard Sparky
Poison
Wizard Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado Freeze Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Freeze P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Freeze Wizard Rocket Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Tornado Freeze Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado P.E.K.K.A Sparky Mega Knight
Rocket
Tornado Mirror
Mirror
Rocket Tornado Freeze Sparky
Tornado
Wizard Rocket P.E.K.K.A Sparky Mirror Freeze Mega Knight
Freeze
Mirror Tornado
P.E.K.K.A
Tornado Wizard
Sparky
Tornado Wizard Mirror
Mega Knight
Wizard Tornado

Defense Synergies 5 9

Wizard
Tornado Freeze P.E.K.K.A Mega Knight
Rocket
Tornado
Mirror
Tornado Sparky Mega Knight
Tornado
Wizard Rocket Mirror P.E.K.K.A Sparky Sparky Mega Knight
Freeze
Wizard Sparky Mega Knight
P.E.K.K.A
Tornado Wizard
Sparky
Tornado Mirror Tornado Freeze
Mega Knight
Wizard Mirror Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Sparky
P.E.K.K.A Sparky Mega Knight
Rocket Tornado P.E.K.K.A Sparky Mega Knight Freeze
P.E.K.K.A Sparky Mega Knight
Rocket Tornado P.E.K.K.A Sparky Mega Knight
Tornado Freeze Mega Knight
Rocket Tornado Wizard Freeze
Rocket P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Tornado
Tornado Sparky Mega Knight
Wizard Tornado Freeze Mega Knight
Wizard Tornado
P.E.K.K.A Sparky Mega Knight Wizard Rocket Freeze
Wizard Rocket Sparky Mega Knight Tornado Freeze P.E.K.K.A
P.E.K.K.A Sparky Mega Knight
Rocket Tornado Freeze P.E.K.K.A Sparky Mega Knight
Wizard Sparky Mega Knight Tornado P.E.K.K.A
Mega Knight Wizard Tornado
Wizard Tornado Freeze Mega Knight
P.E.K.K.A Sparky Tornado
Wizard Mega Knight P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Sparky
Wizard Rocket Mega Knight
P.E.K.K.A Mega Knight Rocket Sparky
Rocket P.E.K.K.A Mega Knight Tornado Sparky
P.E.K.K.A Sparky Mega Knight
Wizard Rocket Tornado Freeze
Rocket P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Sparky
Rocket Freeze P.E.K.K.A Mega Knight Tornado Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Sparky
Rocket P.E.K.K.A Mega Knight Tornado
Rocket P.E.K.K.A Mega Knight Wizard Sparky
Wizard Sparky Mega Knight
Sparky Rocket Tornado Freeze P.E.K.K.A
Mega Knight Wizard Freeze P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze Sparky
Tornado
Rocket Sparky
Rocket Freeze Sparky
Wizard Rocket Sparky Mega Knight
Wizard Rocket Tornado Freeze
Wizard Tornado Sparky
Wizard Tornado Freeze
Wizard Tornado
Rocket Tornado Sparky
Rocket Wizard Tornado Sparky
Wizard Rocket Tornado
Rocket Sparky
Rocket Freeze
Sparky
Rocket Wizard Sparky
Wizard Rocket Sparky Mega Knight
Rocket Tornado Freeze Sparky
Rocket Sparky
Rocket Wizard Sparky Mega Knight
Rocket Wizard Tornado Mega Knight
Rocket Sparky Mega Knight
Rocket Wizard Tornado
Rocket Tornado Sparky
Rocket
Tornado Freeze Wizard Sparky Mega Knight
Wizard Tornado Sparky
Wizard Tornado Sparky Mega Knight
Rocket Tornado Sparky
Wizard Tornado Sparky
Rocket Wizard Freeze
Sparky
Wizard Rocket Sparky Mega Knight
Rocket Freeze Sparky
P.E.K.K.A Sparky Mega Knight
Rocket Wizard Sparky
Rocket Freeze
Rocket Wizard Tornado
Freeze
Wizard Rocket Sparky Mega Knight
Wizard
Rocket Tornado Sparky
P.E.K.K.A Sparky Mega Knight
Rocket Tornado Freeze Sparky
Rocket Tornado
Rocket Tornado Freeze Sparky Mega Knight

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