My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Executioner P.E.K.K.A Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions
Zap
Minions Bandit
Barbarian Barrel
Executioner Bandit Electro Wizard
The Log
Bandit
Earthquake
Elixir Collector
Arrows
Minions
Royal Delivery
Minions Executioner P.E.K.K.A Bandit Electro Wizard
Fireball
Minions Elixir Collector Executioner Bandit Electro Wizard
Poison
Minions Elixir Collector Executioner Electro Wizard
Lightning
Elixir Collector Executioner Bandit Electro Wizard
Rocket
Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Bandit Electro Wizard Executioner Elixir Collector P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Bandit Electro Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Minions Executioner Bandit Mega Knight
Minions
Mega Knight Zap P.E.K.K.A Bandit
Elixir Collector
Executioner
Zap P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Zap Electro Wizard Minions Executioner
Bandit
Zap Minions Executioner Electro Wizard Mega Knight
Electro Wizard
Zap P.E.K.K.A Bandit Mega Knight
Mega Knight
Minions Zap Executioner Bandit Electro Wizard

Defense Synergies 2 14

Zap
Electro Wizard Mega Knight Minions Executioner P.E.K.K.A Bandit
Minions
Zap P.E.K.K.A Bandit Electro Wizard Mega Knight
Elixir Collector
Executioner
Zap Bandit Mega Knight
P.E.K.K.A
Zap Minions Electro Wizard
Bandit
Zap Minions Executioner Electro Wizard Mega Knight
Electro Wizard
Zap Minions P.E.K.K.A Bandit Mega Knight
Mega Knight
Zap Minions Executioner Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner Electro Wizard
P.E.K.K.A Zap Minions Executioner Bandit Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Minions Executioner Bandit Electro Wizard
P.E.K.K.A Minions Bandit Electro Wizard Mega Knight
P.E.K.K.A Mega Knight
Zap Minions Executioner Bandit Electro Wizard Mega Knight
Minions Electro Wizard Zap Executioner
Zap P.E.K.K.A Bandit Electro Wizard Mega Knight
P.E.K.K.A Minions
Bandit Electro Wizard Mega Knight
Minions Executioner Electro Wizard Zap Bandit Mega Knight
Minions Executioner Zap Electro Wizard
P.E.K.K.A Mega Knight Zap Minions Bandit Electro Wizard
Executioner Mega Knight Zap Minions P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard Mega Knight
Zap P.E.K.K.A Bandit Electro Wizard Mega Knight
Mega Knight Minions Executioner P.E.K.K.A Electro Wizard
Mega Knight Zap Minions Executioner Bandit Electro Wizard
Zap Executioner Minions Bandit Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Minions Executioner P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Executioner Mega Knight
P.E.K.K.A Bandit Mega Knight Zap Minions Electro Wizard
P.E.K.K.A Mega Knight Zap Bandit Electro Wizard
P.E.K.K.A Executioner Bandit Mega Knight
Executioner Zap Minions Electro Wizard
P.E.K.K.A Minions Bandit Electro Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Minions Bandit
P.E.K.K.A
P.E.K.K.A Mega Knight Minions
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight Executioner Bandit
Executioner Mega Knight
Electro Wizard Zap Minions Executioner P.E.K.K.A
Minions Executioner Mega Knight Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Executioner Bandit Electro Wizard
Bandit
Executioner Zap Mega Knight
Executioner Zap Minions
Executioner
Zap Executioner
Zap Bandit
Minions Electro Wizard
Zap Bandit Electro Wizard
Zap Executioner
Executioner Bandit
Minions Bandit
Zap
Zap Executioner Bandit
Executioner Bandit Mega Knight
Minions
Zap Executioner Bandit Electro Wizard Mega Knight
Zap Mega Knight
Minions Mega Knight
Zap
Zap Executioner Mega Knight
Zap Executioner Bandit Electro Wizard
Zap Bandit Mega Knight
Zap Bandit
Zap Executioner Electro Wizard
Zap Electro Wizard Minions
Zap Bandit Mega Knight
Zap Electro Wizard
P.E.K.K.A Mega Knight
Zap Electro Wizard Minions Bandit
Zap Executioner Electro Wizard
Executioner Electro Wizard Mega Knight
Zap Executioner
Zap
Executioner P.E.K.K.A Mega Knight
Zap Minions Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Bandit Electro Wizard Mega Knight

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