My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner Night Witch Graveyard
Giant Snowball
Archers Tombstone Miner Night Witch Graveyard
Zap
Archers Tombstone Night Witch Graveyard
Barbarian Barrel
Archers Tombstone Wizard Night Witch Graveyard
The Log
Archers Tombstone Graveyard
Earthquake
Archers Tombstone Graveyard
Arrows
Archers Tombstone Night Witch Graveyard
Royal Delivery
Archers Wizard Miner Night Witch Graveyard
Fireball
Archers Tombstone Wizard Night Witch
Poison
Archers Tombstone Wizard Night Witch Graveyard
Lightning
Tombstone Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Miner Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Tombstone Miner Night Witch Wizard Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Tombstone Miner

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Miner Graveyard Mega Knight
Tombstone
Wizard
Miner Mega Knight
The Log
Miner Graveyard Mega Knight
Miner
Archers Wizard The Log Graveyard Mega Knight
Night Witch
Graveyard Mega Knight
Graveyard
Archers The Log Miner Night Witch Mega Knight
Mega Knight
Archers Wizard The Log Miner Night Witch Graveyard

Defense Synergies 0 12

Archers
Tombstone The Log Mega Knight
Tombstone
Archers Wizard Night Witch
Wizard
Tombstone The Log Mega Knight
The Log
Archers Wizard Miner Night Witch Mega Knight
Miner
The Log Mega Knight
Night Witch
Tombstone The Log Mega Knight
Graveyard
Mega Knight
Archers Wizard The Log Miner Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard The Log
Tombstone The Log Night Witch Mega Knight
Mega Knight Archers Tombstone Night Witch
Night Witch Tombstone Mega Knight
Tombstone The Log Mega Knight
The Log Archers Night Witch Mega Knight
Archers Tombstone Wizard Night Witch
The Log Mega Knight
Tombstone Night Witch
Archers Miner Night Witch Mega Knight
Archers Tombstone Wizard The Log Night Witch Mega Knight
Archers Wizard Night Witch
Tombstone Night Witch Mega Knight Wizard The Log
Wizard Mega Knight Tombstone The Log Night Witch
Tombstone Mega Knight
The Log Mega Knight
Wizard Mega Knight Tombstone Night Witch
Tombstone Mega Knight Archers Wizard The Log Night Witch
Wizard The Log Archers Tombstone Mega Knight
Wizard Mega Knight Archers The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Tombstone
Archers Wizard The Log Miner Mega Knight
Tombstone Mega Knight The Log
Mega Knight The Log Night Witch
Tombstone Night Witch Mega Knight
Wizard Archers
Archers Tombstone Night Witch
Mega Knight
Mega Knight Tombstone The Log
Tombstone
Mega Knight Tombstone
Mega Knight The Log
Mega Knight Tombstone Wizard Night Witch
Wizard Archers Mega Knight
Tombstone Archers The Log Night Witch
Mega Knight Archers Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner
The Log Miner
The Log
Wizard The Log Mega Knight
Wizard
Archers Wizard The Log
The Log Wizard
The Log Miner Wizard
Night Witch
Miner Wizard The Log
Archers Wizard
The Log Miner
The Log
Wizard The Log
Wizard The Log Mega Knight
Night Witch
Archers Wizard The Log Mega Knight
Wizard The Log Miner Mega Knight
The Log Night Witch Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Miner Wizard
Wizard The Log Miner Mega Knight
Miner The Log
Archers Wizard Night Witch
Wizard
Night Witch
Wizard The Log Miner Night Witch Mega Knight
Mega Knight
Wizard The Log
Archers Tombstone Night Witch
Archers Wizard
The Log
Miner Wizard Mega Knight
The Log Wizard
Mega Knight
The Log
The Log Miner Mega Knight

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