My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Musketeer Electro Wizard
The Log
Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Musketeer Hog Rider Electro Wizard
Fireball
Goblin Gang Musketeer Hog Rider Electro Wizard
Poison
Goblin Gang Musketeer Electro Wizard
Lightning
Knight Musketeer Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Musketeer Hog Rider Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Musketeer

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mega Knight
Knight
Goblin Gang Musketeer Hog Rider Arrows Poison Electro Wizard
Goblin Gang
Knight Hog Rider
Musketeer
Knight Hog Rider Mega Knight
Hog Rider
Arrows Knight Goblin Gang Musketeer Poison Electro Wizard Mega Knight
Poison
Knight Hog Rider Mega Knight
Electro Wizard
Knight Hog Rider Mega Knight
Mega Knight
Arrows Musketeer Hog Rider Poison Electro Wizard

Defense Synergies 5 8

Arrows
Mega Knight Knight
Knight
Goblin Gang Musketeer Electro Wizard Arrows Poison
Goblin Gang
Knight Musketeer Electro Wizard
Musketeer
Knight Goblin Gang Electro Wizard Mega Knight
Hog Rider
Poison
Knight Electro Wizard Mega Knight
Electro Wizard
Knight Goblin Gang Musketeer Poison Mega Knight
Mega Knight
Arrows Musketeer Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Electro Wizard
Knight Goblin Gang Musketeer Electro Wizard Mega Knight
Goblin Gang Mega Knight Knight Musketeer Electro Wizard
Knight Goblin Gang Musketeer Electro Wizard Mega Knight
Arrows Poison Mega Knight
Arrows Goblin Gang Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Arrows Goblin Gang Poison
Arrows Musketeer Poison Electro Wizard Mega Knight
Goblin Gang Musketeer
Knight Goblin Gang Musketeer Electro Wizard Mega Knight
Goblin Gang Poison Electro Wizard Arrows Knight Musketeer Mega Knight
Arrows Musketeer Goblin Gang Poison Electro Wizard
Mega Knight Knight Goblin Gang Musketeer Electro Wizard
Mega Knight Arrows Goblin Gang Poison Electro Wizard
Knight Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Mega Knight
Mega Knight Arrows Knight Goblin Gang Musketeer Poison Electro Wizard
Arrows Mega Knight Knight Goblin Gang Musketeer Electro Wizard
Arrows Poison Knight Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard
Goblin Gang Mega Knight Arrows Knight Musketeer Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Electro Wizard
Poison Electro Wizard Arrows Knight Goblin Gang Musketeer Mega Knight
Goblin Gang Mega Knight Knight Musketeer Electro Wizard
Goblin Gang Mega Knight Knight Musketeer Electro Wizard
Knight Goblin Gang Musketeer Mega Knight
Arrows Poison Goblin Gang Musketeer Electro Wizard
Goblin Gang Knight Musketeer Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight Poison
Goblin Gang Musketeer
Mega Knight Knight Musketeer
Mega Knight Arrows Poison Electro Wizard
Mega Knight Knight Goblin Gang
Musketeer Mega Knight
Goblin Gang Electro Wizard Knight Musketeer Poison
Arrows Poison Mega Knight Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Musketeer
Arrows Poison Musketeer Electro Wizard
Arrows Poison
Arrows Knight Musketeer Poison
Poison Arrows Mega Knight
Arrows Poison Musketeer
Arrows Musketeer Poison
Arrows Poison
Arrows Poison
Goblin Gang Musketeer Poison Electro Wizard
Poison Arrows Knight Musketeer Electro Wizard
Poison Arrows Musketeer
Poison Knight Musketeer
Arrows Musketeer Poison
Arrows Musketeer Poison
Arrows Musketeer Poison
Arrows Musketeer Poison Mega Knight
Arrows Poison
Arrows Musketeer Poison Electro Wizard Mega Knight
Arrows Poison Mega Knight
Musketeer Poison Mega Knight
Arrows Poison
Musketeer
Arrows Musketeer Poison
Arrows Poison Mega Knight
Arrows Poison Musketeer Electro Wizard
Arrows Musketeer Poison Mega Knight
Poison Arrows Musketeer
Poison Arrows Musketeer Electro Wizard
Electro Wizard Musketeer Poison
Poison Arrows Musketeer Mega Knight
Arrows Poison Electro Wizard
Mega Knight
Arrows Poison
Electro Wizard Goblin Gang Musketeer
Poison Arrows Musketeer Electro Wizard
Arrows
Poison Knight Goblin Gang Musketeer Electro Wizard Mega Knight
Arrows Musketeer Poison
Arrows Poison
Musketeer Mega Knight
Goblin Gang Musketeer Poison Electro Wizard
Musketeer Poison Electro Wizard
Poison Musketeer Electro Wizard Mega Knight

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