My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Hunter Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch Princess
Zap
Bats Mortar Witch Princess
Barbarian Barrel
Mortar Hunter Witch Princess
The Log
Hog Rider Hunter Witch Princess
Earthquake
Mortar Hog Rider Witch
Arrows
Bats Witch Princess
Royal Delivery
Bats Hog Rider Hunter Witch Princess
Fireball
Mortar Hog Rider Hunter Witch Princess
Poison
Bats Mortar Hunter Witch Princess
Lightning
Mortar Hunter Witch
Rocket
Mortar Hog Rider Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Hunter Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Princess Mortar Hog Rider Hunter Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Princess Mortar

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Mortar
Zap
Hog Rider Bats Mortar Hunter Witch Princess Mega Knight
Mortar
Bats Zap Hog Rider Hunter
Hog Rider
Bats Zap Mortar Hunter Witch Princess Mega Knight
Hunter
Zap Mortar Hog Rider Mega Knight
Witch
Zap Hog Rider Mega Knight
Princess
Zap Hog Rider Mega Knight
Mega Knight
Bats Zap Hog Rider Hunter Witch Princess

Defense Synergies 1 12

Bats
Zap Mortar Hunter Mega Knight
Zap
Mega Knight Bats Mortar Hunter Witch Princess
Mortar
Bats Zap Princess
Hog Rider
Hunter
Bats Zap Mega Knight
Witch
Zap Mega Knight
Princess
Zap Mortar Mega Knight
Mega Knight
Zap Bats Hunter Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar
Hunter Bats Zap Mortar Witch Mega Knight
Mortar Hunter Witch Mega Knight Bats
Hunter Witch Bats Mortar Mega Knight
Princess Mega Knight
Bats Zap Hunter Mega Knight
Bats Hunter Zap Mortar Witch Princess
Zap Mega Knight
Hunter Witch Mortar Princess
Hunter Mega Knight
Bats Witch Zap Hunter Princess Mega Knight
Hunter Bats Zap Witch Princess
Mortar Hunter Mega Knight Bats Zap Witch
Mega Knight Bats Zap Mortar Hunter Witch Princess
Mortar Hunter Mega Knight
Zap Mortar Hunter Mega Knight
Mega Knight Bats Mortar Hunter Witch
Mortar Mega Knight Bats Zap Hunter Witch
Zap Mortar Hunter Witch Bats Princess Mega Knight
Mortar Hunter
Mega Knight Bats Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap Mortar Hunter Mega Knight
Mega Knight Bats Zap Hunter Witch
Hunter Mega Knight Bats Zap
Hunter Witch Mega Knight
Bats Zap Hunter Witch Princess
Bats Hunter Witch
Mega Knight Hunter
Zap Mega Knight Bats Mortar Witch
Witch
Mega Knight Bats Hunter Witch
Mega Knight Zap
Mega Knight Hunter Witch
Witch Princess Mega Knight
Witch Bats Zap Mortar Hunter
Bats Mega Knight Zap Hunter Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar
Mortar Zap Princess
Zap Mortar Mega Knight
Bats Zap Hunter Witch Princess
Mortar Witch Princess
Zap Hunter Princess
Zap Mortar
Bats
Zap Mortar Princess
Zap Princess
Mortar Hunter Princess
Mortar Princess
Princess Zap Mortar
Zap Mortar Hunter Witch Princess
Mortar Princess Mega Knight
Mortar
Bats
Zap Mortar Hunter Princess Mega Knight
Zap Mortar Witch Princess Mega Knight
Mega Knight
Princess
Zap Mortar
Zap Mortar Hunter Witch Princess Mega Knight
Witch
Mortar Zap Hunter Witch Princess
Zap Mortar Witch Princess Mega Knight
Zap Mortar
Bats Zap Hunter Witch Princess
Zap Bats Witch
Zap Mortar Hunter Mega Knight
Zap Princess
Mega Knight
Princess
Zap Bats Witch Princess
Zap Hunter Witch Princess
Hunter Princess Mega Knight
Zap Mortar Princess
Zap
Mega Knight
Zap Bats Witch Princess
Bats Zap Witch Princess
Zap Mortar Witch Princess Mega Knight

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