My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Guards
Giant Snowball
Fire Spirit Bats Wall Breakers Guards Electro Dragon
Zap
Fire Spirit Bats Mortar Wall Breakers Guards
Barbarian Barrel
Fire Spirit Mortar Wall Breakers Guards
The Log
Fire Spirit Wall Breakers Guards
Earthquake
Mortar Guards
Arrows
Fire Spirit Bats Wall Breakers Guards
Royal Delivery
Fire Spirit Bats Wall Breakers Guards Electro Dragon
Fireball
Mortar Wall Breakers Electro Dragon
Poison
Bats Mortar Guards Electro Dragon
Lightning
Mortar Electro Dragon
Rocket
Mortar Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Rocket Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rocket Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Wall Breakers Guards Mortar Electro Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Wall Breakers Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Wall Breakers
Bats
Mega Knight Mortar Wall Breakers
Mortar
Fire Spirit Bats Rocket
Rocket
Mortar
Wall Breakers
Fire Spirit Bats Mega Knight
Guards
Electro Dragon
Mega Knight
Mega Knight
Bats Wall Breakers Electro Dragon

Defense Synergies 0 4

Fire Spirit
Bats
Mortar Mega Knight
Mortar
Bats Guards
Rocket
Wall Breakers
Guards
Mortar Electro Dragon
Electro Dragon
Guards
Mega Knight
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Electro Dragon
Bats Mortar Electro Dragon Mega Knight
Mortar Rocket Mega Knight Fire Spirit Bats Electro Dragon
Bats Mortar Guards Electro Dragon Mega Knight
Rocket Mega Knight
Fire Spirit Bats Guards Electro Dragon Mega Knight
Bats Rocket Fire Spirit Mortar Electro Dragon
Rocket Electro Dragon Mega Knight
Mortar
Guards Fire Spirit Mega Knight
Bats Guards Electro Dragon Mega Knight
Bats Electro Dragon
Mortar Mega Knight Fire Spirit Bats Rocket Guards Electro Dragon
Fire Spirit Rocket Mega Knight Bats Mortar Guards Electro Dragon
Mortar Mega Knight
Rocket Mortar Mega Knight
Mega Knight Bats Mortar Electro Dragon
Fire Spirit Mortar Mega Knight Bats Guards Electro Dragon
Mortar Fire Spirit Bats Guards Electro Dragon Mega Knight
Mortar
Mega Knight Fire Spirit Bats Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Mortar Rocket Electro Dragon Mega Knight
Guards Mega Knight Bats Rocket Electro Dragon
Rocket Guards Mega Knight Bats
Guards Mega Knight
Fire Spirit Rocket Bats Electro Dragon
Rocket Guards Bats
Mega Knight
Rocket Electro Dragon Mega Knight Bats Mortar
Guards
Mega Knight Bats Guards Electro Dragon
Rocket Mega Knight Guards
Rocket Mega Knight Guards
Electro Dragon Mega Knight
Guards Electro Dragon Bats Mortar Rocket
Bats Mega Knight Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket Guards Electro Dragon
Mortar Electro Dragon
Rocket Electro Dragon
Rocket Guards
Rocket Fire Spirit Mortar Mega Knight
Fire Spirit Bats Rocket Electro Dragon
Fire Spirit Mortar
Fire Spirit Electro Dragon
Mortar Electro Dragon
Rocket Fire Spirit Bats Guards Electro Dragon
Rocket Mortar Electro Dragon
Fire Spirit Rocket Electro Dragon
Rocket Fire Spirit Mortar
Mortar Rocket Electro Dragon
Mortar
Rocket Mortar Electro Dragon
Mortar Rocket Electro Dragon Mega Knight
Mortar Rocket
Bats Rocket
Rocket Fire Spirit Mortar Electro Dragon Mega Knight
Rocket Fire Spirit Mortar Electro Dragon Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Mortar Electro Dragon
Fire Spirit Mortar Electro Dragon Mega Knight
Mortar Electro Dragon
Mortar Electro Dragon Mega Knight
Rocket Mortar
Fire Spirit Bats Electro Dragon
Rocket Electro Dragon Bats Guards
Mortar Rocket Electro Dragon Mega Knight
Rocket Electro Dragon
Mega Knight
Rocket
Fire Spirit Bats Rocket Guards Electro Dragon
Rocket Fire Spirit Electro Dragon
Rocket Electro Dragon Mega Knight
Mortar Electro Dragon
Rocket
Electro Dragon Mega Knight
Electro Dragon Bats Rocket Guards
Bats Rocket Electro Dragon
Electro Dragon Mortar Rocket Mega Knight

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