My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon
Giant Snowball
Miner Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Ice Wizard Royal Ghost Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Miner Ice Wizard Royal Ghost Electro Wizard Inferno Dragon
Fireball
Ice Wizard Electro Wizard Inferno Dragon
Poison
Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Miner Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Miner Ice Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Miner Electro Wizard Ice Wizard Royal Ghost Mega Knight
Mirror
Zap Miner Royal Ghost
Miner
Zap Mirror Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Ice Wizard
Zap
Royal Ghost
Zap Mirror Miner Electro Wizard Mega Knight
Electro Wizard
Zap Miner Royal Ghost Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Zap Miner Royal Ghost Electro Wizard

Defense Synergies 3 16

Zap
Mirror Electro Wizard Mega Knight Miner Ice Wizard Royal Ghost Inferno Dragon
Mirror
Zap Ice Wizard Electro Wizard Inferno Dragon Mega Knight
Miner
Zap Mega Knight
Ice Wizard
Zap Mirror Inferno Dragon Mega Knight
Royal Ghost
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Mirror Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Zap Mirror Ice Wizard Electro Wizard Mega Knight
Mega Knight
Zap Mirror Miner Ice Wizard Royal Ghost Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Inferno Dragon Zap Ice Wizard Electro Wizard Mega Knight
Mega Knight Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Ice Wizard Electro Wizard Mega Knight
Mega Knight
Zap Ice Wizard Royal Ghost Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap Ice Wizard
Zap Electro Wizard Mega Knight
Inferno Dragon Ice Wizard
Miner Ice Wizard Royal Ghost Electro Wizard Mega Knight
Ice Wizard Electro Wizard Zap Royal Ghost Mega Knight
Inferno Dragon Zap Ice Wizard Electro Wizard
Mega Knight Zap Ice Wizard Electro Wizard
Mega Knight Zap Royal Ghost Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Zap Electro Wizard Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight Zap Ice Wizard Royal Ghost Electro Wizard
Zap Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Royal Ghost Mega Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Royal Ghost Electro Wizard
Electro Wizard Zap Miner Royal Ghost Inferno Dragon Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Zap Electro Wizard
Inferno Dragon Mega Knight
Zap Ice Wizard Electro Wizard
Ice Wizard Electro Wizard
Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight
Mega Knight
Electro Wizard Zap Inferno Dragon
Mega Knight Zap Ice Wizard Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Miner Ice Wizard Royal Ghost Electro Wizard
Miner
Zap Mega Knight
Zap Ice Wizard
Zap Ice Wizard
Miner Zap
Electro Wizard
Miner Zap Electro Wizard
Zap
Miner
Zap
Zap
Mega Knight
Zap Electro Wizard Mega Knight
Zap Miner Mega Knight
Mega Knight
Zap
Zap Ice Wizard Mega Knight
Inferno Dragon
Miner Zap Ice Wizard Royal Ghost Electro Wizard
Zap Miner Mega Knight
Miner Zap
Zap Ice Wizard Electro Wizard
Zap Electro Wizard
Zap Miner Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard
Zap Ice Wizard Electro Wizard
Miner Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Miner Royal Ghost Electro Wizard Mega Knight

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