My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Inferno Dragon
Giant Snowball
Spear Goblins Hog Rider Goblin Hut Inferno Dragon
Zap
Spear Goblins Goblin Hut Inferno Dragon
Barbarian Barrel
Spear Goblins Goblin Hut Magic Archer
The Log
Spear Goblins Hog Rider Goblin Hut
Earthquake
Spear Goblins Hog Rider Goblin Hut
Arrows
Spear Goblins Goblin Hut
Royal Delivery
Spear Goblins Hog Rider Goblin Hut Inferno Dragon Magic Archer
Fireball
Hog Rider Goblin Hut Inferno Dragon Magic Archer
Poison
Spear Goblins Goblin Hut Magic Archer
Lightning
Goblin Hut Inferno Dragon Magic Archer
Rocket
Hog Rider Goblin Hut Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Zap Hog Rider Inferno Dragon Magic Archer Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Spear Goblins Zap Hog Rider

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Goblin Hut Inferno Dragon Mega Knight
Zap
Hog Rider Mirror Spear Goblins Goblin Hut Magic Archer Mega Knight
Hog Rider
Spear Goblins Zap Goblin Hut Mirror Magic Archer Mega Knight
Goblin Hut
Spear Goblins Zap Hog Rider Mirror Magic Archer Mega Knight
Mirror
Zap Hog Rider Goblin Hut Magic Archer
Inferno Dragon
Mega Knight Spear Goblins
Magic Archer
Zap Hog Rider Goblin Hut Mirror Mega Knight
Mega Knight
Inferno Dragon Spear Goblins Zap Hog Rider Goblin Hut Magic Archer

Defense Synergies 2 13

Spear Goblins
Zap Goblin Hut Inferno Dragon Mega Knight
Zap
Mirror Mega Knight Spear Goblins Goblin Hut Inferno Dragon Magic Archer
Hog Rider
Goblin Hut
Spear Goblins Zap Mirror
Mirror
Zap Goblin Hut Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Spear Goblins Zap Mirror Mega Knight
Magic Archer
Zap Mirror Mega Knight
Mega Knight
Zap Spear Goblins Mirror Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Goblin Hut Magic Archer
Inferno Dragon Zap Goblin Hut Mega Knight
Goblin Hut Mega Knight Inferno Dragon
Goblin Hut Inferno Dragon Mega Knight
Mega Knight
Spear Goblins Zap Magic Archer Mega Knight
Inferno Dragon Spear Goblins Zap Goblin Hut Magic Archer
Zap Magic Archer Mega Knight
Inferno Dragon Goblin Hut
Spear Goblins Mega Knight
Spear Goblins Zap Goblin Hut Magic Archer Mega Knight
Inferno Dragon Spear Goblins Zap Goblin Hut Magic Archer
Goblin Hut Mega Knight Zap
Mega Knight Zap Goblin Hut Magic Archer
Inferno Dragon Goblin Hut Mega Knight
Zap Goblin Hut Inferno Dragon Mega Knight
Mega Knight Goblin Hut
Mega Knight Spear Goblins Zap Goblin Hut Magic Archer
Zap Spear Goblins Goblin Hut Inferno Dragon Magic Archer Mega Knight
Goblin Hut Inferno Dragon
Mega Knight Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Zap Goblin Hut
Zap Inferno Dragon Magic Archer Mega Knight
Mega Knight Spear Goblins Zap Goblin Hut
Mega Knight Zap
Goblin Hut Inferno Dragon Mega Knight
Zap Goblin Hut Magic Archer
Spear Goblins Goblin Hut
Mega Knight Inferno Dragon
Zap Mega Knight Spear Goblins Goblin Hut Inferno Dragon Magic Archer
Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Goblin Hut
Mega Knight Zap
Mega Knight
Magic Archer Mega Knight
Goblin Hut Spear Goblins Zap Inferno Dragon Magic Archer
Mega Knight Zap Goblin Hut Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Magic Archer
Goblin Hut Magic Archer
Zap Magic Archer Mega Knight
Spear Goblins Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Goblin Hut Magic Archer
Magic Archer
Zap Goblin Hut Magic Archer
Spear Goblins Zap Goblin Hut Magic Archer
Magic Archer Goblin Hut Mega Knight
Zap Magic Archer Mega Knight
Zap Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Magic Archer Mega Knight
Inferno Dragon
Zap Magic Archer
Zap Magic Archer Mega Knight
Zap Magic Archer
Zap Magic Archer
Zap Goblin Hut
Zap Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Magic Archer
Zap Spear Goblins Goblin Hut Magic Archer
Zap Magic Archer
Magic Archer Mega Knight
Zap Magic Archer
Zap
Mega Knight
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer Mega Knight

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