My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Bandit Inferno Dragon
Giant Snowball
Minions Furnace Miner Inferno Dragon
Zap
Minions Furnace Bandit Inferno Dragon
Barbarian Barrel
Furnace Bandit Electro Wizard
The Log
Furnace Bandit
Earthquake
Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Miner Bandit Electro Wizard Inferno Dragon
Fireball
Minions Furnace Bandit Electro Wizard Inferno Dragon
Poison
Minions Furnace Electro Wizard
Lightning
Furnace Bandit Electro Wizard Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Miner Bandit Furnace Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Tornado Miner Bandit

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Mega Knight Bandit Inferno Dragon
Furnace
Miner Bandit
Tornado
Mega Knight
Miner
Minions Furnace Bandit Electro Wizard Inferno Dragon Mega Knight
Bandit
Minions Furnace Miner Electro Wizard Mega Knight
Electro Wizard
Miner Bandit Mega Knight
Inferno Dragon
Mega Knight Minions Miner
Mega Knight
Minions Inferno Dragon Tornado Miner Bandit Electro Wizard

Defense Synergies 0 15

Minions
Bandit Electro Wizard Mega Knight
Furnace
Tornado Bandit Electro Wizard
Tornado
Furnace Electro Wizard Inferno Dragon Mega Knight
Miner
Mega Knight
Bandit
Minions Furnace Electro Wizard Mega Knight
Electro Wizard
Minions Furnace Tornado Bandit Inferno Dragon Mega Knight
Inferno Dragon
Tornado Electro Wizard Mega Knight
Mega Knight
Minions Tornado Miner Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Wizard
Inferno Dragon Minions Furnace Bandit Electro Wizard Mega Knight
Furnace Tornado Mega Knight Minions Bandit Electro Wizard Inferno Dragon
Inferno Dragon Minions Furnace Bandit Electro Wizard Mega Knight
Tornado Mega Knight
Tornado Minions Furnace Bandit Electro Wizard Mega Knight
Minions Furnace Tornado Electro Wizard Inferno Dragon
Bandit Electro Wizard Mega Knight
Inferno Dragon Minions Furnace Tornado
Tornado Miner Bandit Electro Wizard Mega Knight
Minions Electro Wizard Furnace Tornado Bandit Mega Knight
Minions Inferno Dragon Furnace Tornado Electro Wizard
Furnace Mega Knight Minions Bandit Electro Wizard
Mega Knight Minions Furnace Tornado Electro Wizard
Inferno Dragon Furnace Bandit Electro Wizard Mega Knight
Tornado Furnace Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Minions Furnace Tornado Electro Wizard
Mega Knight Minions Furnace Tornado Bandit Electro Wizard
Furnace Tornado Minions Bandit Electro Wizard Inferno Dragon Mega Knight
Tornado Electro Wizard Inferno Dragon
Mega Knight Minions Furnace Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Bandit Electro Wizard
Bandit Electro Wizard Miner Inferno Dragon Mega Knight
Bandit Mega Knight Minions Furnace Electro Wizard
Mega Knight Tornado Bandit Electro Wizard
Bandit Inferno Dragon Mega Knight
Furnace Minions Tornado Electro Wizard
Minions Furnace Bandit Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Minions Tornado Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Minions
Mega Knight Tornado Electro Wizard
Mega Knight Bandit
Furnace Mega Knight
Electro Wizard Minions Furnace Tornado Inferno Dragon
Minions Mega Knight Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Tornado Miner Bandit Electro Wizard
Miner Bandit
Furnace Mega Knight
Minions Furnace Tornado
Furnace Tornado
Tornado
Miner Tornado Bandit
Minions Tornado Electro Wizard
Miner Tornado Bandit Electro Wizard
Tornado
Miner Bandit
Minions Bandit
Furnace
Furnace Bandit
Furnace Bandit Mega Knight
Tornado
Minions
Bandit Electro Wizard Mega Knight
Tornado Miner Mega Knight
Minions Mega Knight
Tornado
Tornado
Tornado Furnace Mega Knight
Inferno Dragon
Miner Tornado Bandit Electro Wizard
Tornado Miner Bandit Mega Knight
Miner Tornado Bandit
Furnace Tornado Electro Wizard
Electro Wizard Minions
Miner Bandit Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Minions Bandit
Tornado Electro Wizard
Miner Electro Wizard Mega Knight
Tornado
Mega Knight
Minions Tornado Electro Wizard
Tornado Electro Wizard
Tornado Miner Bandit Electro Wizard Mega Knight

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