My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army
Giant Snowball
Minions Musketeer Skeleton Army Lumberjack
Zap
Minions Skeleton Army
Barbarian Barrel
Elite Barbarians Musketeer Skeleton Army Lumberjack
The Log
Elite Barbarians Musketeer Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Musketeer Skeleton Army Lumberjack
Fireball
Minions Elite Barbarians Musketeer Skeleton Army Lumberjack
Poison
Minions Musketeer Skeleton Army
Lightning
Elite Barbarians Musketeer Lumberjack
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Skeleton Army Fireball Musketeer Lumberjack Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Skeleton Army Fireball

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Elite Barbarians Lumberjack
Elite Barbarians
Minions Fireball The Log Lumberjack Mega Knight
Fireball
Elite Barbarians The Log Mega Knight
Musketeer
The Log Lumberjack Mega Knight
Skeleton Army
The Log
Elite Barbarians Fireball Musketeer Lumberjack Mega Knight
Lumberjack
Minions Elite Barbarians Musketeer The Log Mega Knight
Mega Knight
Minions Elite Barbarians Fireball Musketeer The Log Lumberjack

Defense Synergies 3 15

Minions
Musketeer The Log Lumberjack Mega Knight
Elite Barbarians
The Log Mega Knight
Fireball
The Log Musketeer Lumberjack Mega Knight
Musketeer
The Log Lumberjack Minions Fireball Skeleton Army Mega Knight
Skeleton Army
Musketeer The Log Lumberjack
The Log
Fireball Musketeer Minions Elite Barbarians Skeleton Army Lumberjack Mega Knight
Lumberjack
Musketeer Minions Fireball Skeleton Army The Log
Mega Knight
Minions Elite Barbarians Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer The Log
Elite Barbarians Skeleton Army Lumberjack Minions Musketeer The Log Mega Knight
Skeleton Army Lumberjack Mega Knight Minions Elite Barbarians Musketeer
Elite Barbarians Skeleton Army Lumberjack Minions Musketeer Mega Knight
Elite Barbarians Fireball Skeleton Army The Log Lumberjack Mega Knight
Fireball Skeleton Army The Log Minions Musketeer Lumberjack Mega Knight
Minions Musketeer Fireball
Fireball Musketeer The Log Mega Knight
Minions Elite Barbarians Musketeer Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Musketeer Lumberjack Mega Knight
Minions Skeleton Army Fireball Musketeer The Log Lumberjack Mega Knight
Minions Musketeer Fireball
Skeleton Army Lumberjack Mega Knight Minions Elite Barbarians Fireball Musketeer The Log
Fireball Skeleton Army Mega Knight Minions The Log Lumberjack
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Skeleton Army Elite Barbarians Fireball The Log Lumberjack Mega Knight
Mega Knight Minions Elite Barbarians Fireball Musketeer Skeleton Army Lumberjack
Fireball Mega Knight Minions Elite Barbarians Musketeer Skeleton Army The Log Lumberjack
The Log Minions Fireball Musketeer Lumberjack Mega Knight
Elite Barbarians Musketeer Lumberjack
Skeleton Army Mega Knight Minions Elite Barbarians Fireball Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Elite Barbarians Fireball
Fireball Elite Barbarians Musketeer The Log Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Minions Elite Barbarians Musketeer The Log
Skeleton Army Lumberjack Mega Knight Elite Barbarians Fireball Musketeer The Log
Elite Barbarians Musketeer Skeleton Army Lumberjack Mega Knight
Fireball Minions Musketeer
Skeleton Army Minions Elite Barbarians Fireball Musketeer Lumberjack
Mega Knight Elite Barbarians Skeleton Army Lumberjack
Mega Knight Minions Elite Barbarians Fireball Skeleton Army The Log
Musketeer Skeleton Army
Mega Knight Minions Elite Barbarians Musketeer Lumberjack
Skeleton Army Mega Knight Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Mega Knight Fireball Lumberjack
Fireball Musketeer Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Minions Fireball Musketeer The Log Lumberjack
Minions Mega Knight Elite Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball The Log Mega Knight
Fireball Minions Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Minions Elite Barbarians Fireball Musketeer Lumberjack
Fireball Musketeer The Log
Fireball Musketeer
Elite Barbarians Fireball Musketeer The Log
Minions Fireball Musketeer
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log Mega Knight
Fireball
Minions
Fireball Musketeer The Log Mega Knight
Fireball The Log Mega Knight
Minions Fireball Musketeer The Log Mega Knight
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Mega Knight
Fireball The Log Musketeer
Fireball Musketeer The Log Mega Knight
Fireball Musketeer The Log
Elite Barbarians Fireball Musketeer
Minions Fireball Musketeer
Elite Barbarians Fireball
Fireball Musketeer The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Minions Fireball Musketeer Skeleton Army
Fireball Musketeer
The Log Fireball
Fireball Musketeer Lumberjack Mega Knight
The Log Fireball Musketeer
Fireball
Elite Barbarians Musketeer Mega Knight
Minions Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Mega Knight

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