My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Miner
Giant Snowball
Archers Minions Miner Lumberjack
Zap
Archers Minions Royal Giant
Barbarian Barrel
Archers Ice Wizard Lumberjack
The Log
Archers Royal Giant Lumberjack
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Miner Ice Wizard Lumberjack
Fireball
Archers Minions Ice Wizard Lumberjack
Poison
Archers Minions Ice Wizard
Lightning
Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Miner Ice Wizard Lumberjack Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Miner

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant Miner Lumberjack Mega Knight
Arrows
Royal Giant Archers Miner Lumberjack Mega Knight
Minions
Royal Giant Miner Mega Knight Lumberjack
Royal Giant
Arrows Minions Miner Ice Wizard Archers Lumberjack
Miner
Minions Royal Giant Archers Arrows Lumberjack Mega Knight
Ice Wizard
Royal Giant Lumberjack
Lumberjack
Archers Arrows Minions Royal Giant Miner Ice Wizard Mega Knight
Mega Knight
Minions Archers Arrows Miner Lumberjack

Defense Synergies 1 12

Archers
Minions Ice Wizard Lumberjack Mega Knight
Arrows
Mega Knight Ice Wizard Lumberjack
Minions
Archers Ice Wizard Lumberjack Mega Knight
Royal Giant
Miner
Mega Knight
Ice Wizard
Archers Arrows Minions Lumberjack Mega Knight
Lumberjack
Archers Arrows Minions Ice Wizard
Mega Knight
Arrows Archers Minions Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Lumberjack Minions Ice Wizard Mega Knight
Lumberjack Mega Knight Archers Minions Ice Wizard
Lumberjack Minions Ice Wizard Mega Knight
Arrows Lumberjack Mega Knight
Arrows Archers Minions Ice Wizard Lumberjack Mega Knight
Minions Archers Arrows Ice Wizard
Arrows Mega Knight
Minions Ice Wizard Lumberjack
Archers Miner Ice Wizard Lumberjack Mega Knight
Archers Minions Ice Wizard Arrows Lumberjack Mega Knight
Arrows Minions Archers Ice Wizard
Lumberjack Mega Knight Minions Ice Wizard
Mega Knight Arrows Minions Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Arrows Minions Lumberjack
Arrows Mega Knight Archers Minions Ice Wizard Lumberjack
Arrows Archers Minions Ice Wizard Lumberjack Mega Knight
Lumberjack
Mega Knight Archers Arrows Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Archers
Archers Arrows Miner Lumberjack Mega Knight
Lumberjack Mega Knight Minions
Lumberjack Mega Knight
Lumberjack Mega Knight
Arrows Archers Minions Ice Wizard
Archers Minions Ice Wizard Lumberjack
Mega Knight Lumberjack
Mega Knight Minions
Mega Knight Minions Lumberjack
Mega Knight Arrows
Mega Knight Lumberjack
Archers Mega Knight
Archers Minions Lumberjack
Arrows Minions Mega Knight Archers Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner Ice Wizard
Arrows Miner
Arrows
Arrows Mega Knight
Arrows Minions Ice Wizard
Archers Arrows
Arrows Ice Wizard
Arrows Miner
Minions Lumberjack
Miner Arrows
Archers Arrows
Miner
Arrows Minions
Arrows
Arrows
Arrows Mega Knight
Arrows
Minions
Archers Arrows Mega Knight
Arrows Miner Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Ice Wizard Mega Knight
Arrows Miner Ice Wizard
Arrows Miner Mega Knight
Miner Arrows
Archers Arrows Ice Wizard
Minions
Arrows Miner Mega Knight
Arrows
Mega Knight
Arrows
Archers Minions
Archers Arrows Ice Wizard
Arrows
Miner Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Minions
Miner Mega Knight

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