My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Dark Prince Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Miner
Giant Snowball
Dart Goblin Battle Ram Furnace Miner
Zap
Dart Goblin Battle Ram Furnace Dark Prince
Barbarian Barrel
Dart Goblin Battle Ram Furnace Dark Prince Magic Archer
The Log
Dart Goblin Battle Ram Furnace Dark Prince
Earthquake
Furnace
Arrows
Dart Goblin Furnace
Royal Delivery
Dart Goblin Battle Ram Dark Prince Miner Magic Archer
Fireball
Dart Goblin Battle Ram Furnace Magic Archer
Poison
Dart Goblin Furnace Magic Archer
Lightning
Battle Ram Furnace Dark Prince Magic Archer
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Dark Prince Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Miner Battle Ram Furnace Dark Prince Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Miner Battle Ram

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Miner Dart Goblin Furnace Dark Prince Magic Archer Mega Knight
Dart Goblin
Miner Zap Battle Ram Dark Prince Mega Knight
Battle Ram
Zap Magic Archer Dart Goblin Furnace
Furnace
Miner Zap Battle Ram Dark Prince
Dark Prince
Zap Dart Goblin Furnace Miner Magic Archer
Miner
Zap Dart Goblin Furnace Dark Prince Magic Archer Mega Knight
Magic Archer
Battle Ram Zap Dark Prince Miner Mega Knight
Mega Knight
Zap Dart Goblin Miner Magic Archer

Defense Synergies 1 15

Zap
Mega Knight Dart Goblin Furnace Dark Prince Miner Magic Archer
Dart Goblin
Zap Furnace Dark Prince Miner Magic Archer Mega Knight
Battle Ram
Furnace
Zap Dart Goblin Dark Prince Magic Archer
Dark Prince
Zap Dart Goblin Furnace Magic Archer
Miner
Zap Dart Goblin Mega Knight
Magic Archer
Zap Dart Goblin Furnace Dark Prince Mega Knight
Mega Knight
Zap Dart Goblin Miner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Magic Archer
Zap Dart Goblin Furnace Dark Prince Mega Knight
Furnace Mega Knight Dart Goblin Dark Prince
Dart Goblin Furnace Dark Prince Mega Knight
Dark Prince Mega Knight
Zap Dart Goblin Furnace Dark Prince Magic Archer Mega Knight
Dart Goblin Furnace Zap Magic Archer
Zap Dart Goblin Magic Archer Mega Knight
Furnace
Dart Goblin Dark Prince Miner Mega Knight
Dart Goblin Zap Furnace Dark Prince Magic Archer Mega Knight
Zap Dart Goblin Furnace Magic Archer
Furnace Mega Knight Zap Dark Prince
Mega Knight Zap Dart Goblin Furnace Dark Prince Magic Archer
Furnace Mega Knight
Zap Furnace Mega Knight
Mega Knight Furnace Dark Prince
Mega Knight Zap Dart Goblin Furnace Dark Prince Magic Archer
Zap Furnace Dart Goblin Dark Prince Magic Archer Mega Knight
Dart Goblin
Dark Prince Mega Knight Dart Goblin Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Furnace Dark Prince
Zap Miner Magic Archer Mega Knight
Mega Knight Zap Furnace Dark Prince
Dark Prince Mega Knight Zap
Dark Prince Mega Knight
Furnace Zap Dart Goblin Magic Archer
Dark Prince Dart Goblin Furnace
Mega Knight Dark Prince
Zap Mega Knight Dark Prince Magic Archer
Dart Goblin
Mega Knight Dart Goblin Dark Prince
Mega Knight Zap Dark Prince
Dark Prince Mega Knight
Dart Goblin Furnace Magic Archer Mega Knight
Zap Dart Goblin Furnace Dark Prince Magic Archer
Mega Knight Zap Dart Goblin Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin
Zap Dart Goblin Miner Magic Archer
Dart Goblin Miner Magic Archer
Dart Goblin Dark Prince
Zap Furnace Dark Prince Magic Archer Mega Knight
Zap Dart Goblin Furnace Magic Archer
Dart Goblin Furnace Magic Archer
Zap Dart Goblin Magic Archer
Miner Zap Dart Goblin
Miner Zap Dart Goblin Dark Prince Magic Archer
Zap Dart Goblin Magic Archer
Dart Goblin Miner Magic Archer
Dart Goblin Magic Archer
Zap Dart Goblin Furnace Magic Archer
Zap Dart Goblin Furnace Magic Archer
Magic Archer Dart Goblin Furnace Mega Knight
Zap Dart Goblin Dark Prince Magic Archer Mega Knight
Zap Dart Goblin Miner Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Furnace Dark Prince Magic Archer Mega Knight
Miner Zap Dart Goblin Magic Archer
Zap Miner Magic Archer Mega Knight
Miner Zap Dart Goblin Magic Archer
Zap Dart Goblin Furnace Magic Archer
Zap Dart Goblin
Zap Dart Goblin Miner Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Magic Archer
Zap Dart Goblin Dark Prince Magic Archer
Zap Dart Goblin Magic Archer
Miner Dart Goblin Dark Prince Magic Archer Mega Knight
Zap Dart Goblin Magic Archer
Zap
Dart Goblin Dark Prince Mega Knight
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Dark Prince Miner Magic Archer Mega Knight

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