My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Graveyard
Giant Snowball
Bats Lumberjack Graveyard
Zap
Bats Inferno Tower Graveyard
Barbarian Barrel
Inferno Tower Electro Wizard Magic Archer Lumberjack Graveyard
The Log
Lumberjack Graveyard
Earthquake
Inferno Tower Graveyard
Arrows
Bats Graveyard
Royal Delivery
Bats Electro Wizard Magic Archer Lumberjack Graveyard
Fireball
Inferno Tower Electro Wizard Magic Archer Lumberjack
Poison
Bats Inferno Tower Electro Wizard Magic Archer Graveyard
Lightning
Inferno Tower Electro Wizard Magic Archer Lumberjack
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Electro Wizard Magic Archer Lumberjack Inferno Tower Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Electro Wizard Magic Archer

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Lumberjack Graveyard
Fireball
Graveyard Electro Wizard Magic Archer Mega Knight
Inferno Tower
Electro Wizard
Graveyard Fireball Magic Archer Lumberjack Mega Knight
Magic Archer
Fireball Electro Wizard Lumberjack Mega Knight
Lumberjack
Bats Electro Wizard Magic Archer Graveyard Mega Knight
Graveyard
Fireball Electro Wizard Bats Lumberjack Mega Knight
Mega Knight
Bats Fireball Electro Wizard Magic Archer Lumberjack Graveyard

Defense Synergies 1 15

Bats
Inferno Tower Electro Wizard Lumberjack Mega Knight
Fireball
Inferno Tower Electro Wizard Lumberjack Mega Knight
Inferno Tower
Electro Wizard Bats Fireball Lumberjack Mega Knight
Electro Wizard
Inferno Tower Bats Fireball Magic Archer Lumberjack Mega Knight
Magic Archer
Electro Wizard Lumberjack Mega Knight
Lumberjack
Bats Fireball Inferno Tower Electro Wizard Magic Archer
Graveyard
Mega Knight
Bats Fireball Inferno Tower Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Electro Wizard Magic Archer
Inferno Tower Lumberjack Bats Electro Wizard Mega Knight
Inferno Tower Lumberjack Mega Knight Bats Electro Wizard
Inferno Tower Lumberjack Bats Electro Wizard Mega Knight
Fireball Lumberjack Mega Knight
Fireball Bats Electro Wizard Magic Archer Lumberjack Mega Knight
Bats Inferno Tower Electro Wizard Fireball Magic Archer
Fireball Inferno Tower Electro Wizard Magic Archer Mega Knight
Inferno Tower Lumberjack
Inferno Tower Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Fireball Magic Archer Lumberjack Mega Knight
Inferno Tower Bats Fireball Electro Wizard Magic Archer
Inferno Tower Lumberjack Mega Knight Bats Fireball Electro Wizard
Fireball Mega Knight Bats Electro Wizard Magic Archer Lumberjack
Inferno Tower Electro Wizard Lumberjack Mega Knight
Inferno Tower Fireball Electro Wizard Lumberjack Mega Knight
Mega Knight Bats Fireball Inferno Tower Electro Wizard Lumberjack
Fireball Mega Knight Bats Electro Wizard Magic Archer Lumberjack
Bats Fireball Electro Wizard Magic Archer Lumberjack Mega Knight
Inferno Tower Electro Wizard Lumberjack
Mega Knight Bats Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Bats Inferno Tower Electro Wizard
Lumberjack Mega Knight Bats Fireball Inferno Tower Electro Wizard
Inferno Tower Lumberjack Mega Knight
Fireball Bats Electro Wizard Magic Archer
Bats Fireball Inferno Tower Electro Wizard Lumberjack
Inferno Tower Mega Knight Lumberjack
Electro Wizard Mega Knight Bats Fireball Inferno Tower Magic Archer
Inferno Tower
Mega Knight Bats Inferno Tower Lumberjack
Mega Knight Fireball Electro Wizard
Mega Knight Fireball Inferno Tower Lumberjack
Fireball Magic Archer Mega Knight
Inferno Tower Electro Wizard Bats Fireball Magic Archer Lumberjack
Bats Mega Knight Fireball Inferno Tower Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer Mega Knight
Fireball Bats Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Bats Fireball Electro Wizard Lumberjack
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball Mega Knight
Fireball
Bats
Fireball Electro Wizard Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Electro Wizard Magic Archer
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Bats Fireball Electro Wizard Magic Archer
Electro Wizard Bats Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Electro Wizard Magic Archer
Mega Knight
Fireball Magic Archer
Electro Wizard Bats Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Fireball
Fireball Electro Wizard Magic Archer Lumberjack Mega Knight
Fireball Magic Archer
Fireball
Mega Knight
Bats Fireball Electro Wizard Magic Archer
Bats Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer Mega Knight

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