My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Baby Dragon Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Bandit Inferno Dragon
Giant Snowball
Bats Goblin Gang Skeleton Barrel Baby Dragon Inferno Dragon
Zap
Bats Goblin Gang Skeleton Barrel Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Skeleton Barrel Bandit
The Log
Goblin Gang Skeleton Barrel Mini P.E.K.K.A Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Skeleton Barrel
Royal Delivery
Bats Goblin Gang Skeleton Barrel Mini P.E.K.K.A Baby Dragon Bandit Inferno Dragon
Fireball
Goblin Gang Skeleton Barrel Baby Dragon Bandit Inferno Dragon
Poison
Bats Goblin Gang Skeleton Barrel
Lightning
Mini P.E.K.K.A Baby Dragon Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mini P.E.K.K.A Baby Dragon Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Skeleton Barrel Bandit Mini P.E.K.K.A Baby Dragon Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Skeleton Barrel Bandit

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Mini P.E.K.K.A Baby Dragon Bandit Inferno Dragon
Goblin Gang
Skeleton Barrel Mini P.E.K.K.A Baby Dragon Bandit
Skeleton Barrel
Bats Goblin Gang Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Mini P.E.K.K.A
Bats Goblin Gang Skeleton Barrel Baby Dragon Mega Knight
Baby Dragon
Bats Goblin Gang Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Bandit
Bats Goblin Gang Skeleton Barrel Baby Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Skeleton Barrel Baby Dragon
Mega Knight
Bats Inferno Dragon Skeleton Barrel Mini P.E.K.K.A Baby Dragon Bandit

Defense Synergies 0 15

Bats
Mini P.E.K.K.A Baby Dragon Bandit Inferno Dragon Mega Knight
Goblin Gang
Mini P.E.K.K.A Bandit Inferno Dragon
Skeleton Barrel
Mega Knight
Mini P.E.K.K.A
Bats Goblin Gang Baby Dragon
Baby Dragon
Bats Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Bandit
Bats Goblin Gang Baby Dragon Mega Knight
Inferno Dragon
Bats Goblin Gang Baby Dragon Mega Knight
Mega Knight
Bats Skeleton Barrel Baby Dragon Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Baby Dragon
Mini P.E.K.K.A Inferno Dragon Bats Goblin Gang Bandit Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Bandit Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Goblin Gang Bandit Mega Knight
Mini P.E.K.K.A Mega Knight
Goblin Gang Bats Baby Dragon Bandit Mega Knight
Bats Inferno Dragon Goblin Gang Baby Dragon
Skeleton Barrel Baby Dragon Bandit Mega Knight
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Mini P.E.K.K.A Bandit Mega Knight
Bats Goblin Gang Baby Dragon Bandit Mega Knight
Inferno Dragon Bats Goblin Gang Baby Dragon
Mini P.E.K.K.A Mega Knight Bats Goblin Gang Bandit
Mega Knight Bats Goblin Gang Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Inferno Dragon Goblin Gang Bandit Mega Knight
Goblin Gang Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang Mini P.E.K.K.A
Mega Knight Bats Goblin Gang Baby Dragon Bandit
Baby Dragon Bats Bandit Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Mega Knight Bats Mini P.E.K.K.A Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Bandit
Bandit Goblin Gang Skeleton Barrel Mini P.E.K.K.A Baby Dragon Inferno Dragon Mega Knight
Goblin Gang Bandit Mega Knight Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Bandit
Goblin Gang Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Bats Goblin Gang Skeleton Barrel Baby Dragon
Goblin Gang Mini P.E.K.K.A Bats Bandit
Mini P.E.K.K.A Mega Knight Inferno Dragon
Mega Knight Bats Mini P.E.K.K.A Baby Dragon Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Goblin Gang Bandit
Baby Dragon Mega Knight
Goblin Gang Bats Mini P.E.K.K.A Baby Dragon Inferno Dragon
Bats Mega Knight Mini P.E.K.K.A Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Baby Dragon Bandit
Skeleton Barrel Baby Dragon Bandit
Skeleton Barrel Baby Dragon Bandit
Skeleton Barrel
Baby Dragon Mega Knight
Bats Skeleton Barrel Baby Dragon
Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Bandit
Bats Goblin Gang Mini P.E.K.K.A
Skeleton Barrel Bandit
Baby Dragon
Skeleton Barrel Baby Dragon Bandit
Skeleton Barrel Baby Dragon Bandit
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon Bandit
Skeleton Barrel Baby Dragon Bandit Mega Knight
Bats Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A Baby Dragon Bandit Mega Knight
Skeleton Barrel Baby Dragon Mega Knight
Baby Dragon Mega Knight
Skeleton Barrel Baby Dragon
Baby Dragon Mega Knight
Inferno Dragon
Skeleton Barrel Baby Dragon Bandit
Skeleton Barrel Baby Dragon Bandit Mega Knight
Skeleton Barrel Baby Dragon Bandit
Bats Baby Dragon
Bats Skeleton Barrel
Mini P.E.K.K.A
Bandit Mega Knight
Mega Knight
Skeleton Barrel Bats Goblin Gang Bandit
Baby Dragon
Goblin Gang Mini P.E.K.K.A Baby Dragon Mega Knight
Skeleton Barrel Baby Dragon
Mega Knight
Bats Goblin Gang Baby Dragon
Bats
Skeleton Barrel Baby Dragon Bandit Mega Knight

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