My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit Inferno Dragon
Giant Snowball
Bats Battle Ram Inferno Dragon
Zap
Bats Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Battle Ram Bandit
The Log
Mini P.E.K.K.A Battle Ram Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram Bandit Inferno Dragon
Fireball
Battle Ram Bandit Inferno Dragon
Poison
Bats
Lightning
Mini P.E.K.K.A Battle Ram Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Battle Ram Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Bandit Mini P.E.K.K.A Battle Ram Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Bandit

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mini P.E.K.K.A Battle Ram Bandit Inferno Dragon
Zap
Arrows Battle Ram Bats Mini P.E.K.K.A Bandit Mega Knight
Arrows
Zap Mini P.E.K.K.A Battle Ram Bandit Mega Knight
Mini P.E.K.K.A
Bats Zap Arrows Mega Knight
Battle Ram
Zap Bandit Bats Arrows
Bandit
Battle Ram Bats Zap Arrows Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Arrows Mini P.E.K.K.A Bandit

Defense Synergies 3 12

Bats
Zap Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Arrows Bandit Inferno Dragon
Arrows
Mega Knight Zap Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Zap Bats Arrows
Battle Ram
Bandit
Bats Zap Arrows Mega Knight
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Arrows Bats Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Inferno Dragon Bats Zap Bandit Mega Knight
Mini P.E.K.K.A Mega Knight Bats Bandit Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Bandit Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Bats Zap Bandit Mega Knight
Bats Inferno Dragon Zap Arrows
Zap Arrows Bandit Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Bandit Mega Knight
Bats Zap Arrows Bandit Mega Knight
Arrows Inferno Dragon Bats Zap
Mini P.E.K.K.A Mega Knight Bats Zap Bandit
Mega Knight Bats Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Bandit Mega Knight
Zap Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Mega Knight Bats Arrows Mini P.E.K.K.A
Arrows Mega Knight Bats Zap Bandit
Zap Arrows Bats Bandit Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Bats Arrows Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Bandit
Bandit Zap Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight
Bandit Mega Knight Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Zap Bandit
Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Arrows Bats Zap
Mini P.E.K.K.A Bats Bandit
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Mega Knight Bats Mini P.E.K.K.A Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Mini P.E.K.K.A
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight Bandit
Mega Knight
Bats Zap Mini P.E.K.K.A Inferno Dragon
Bats Arrows Mega Knight Zap Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Bandit
Arrows Bandit
Arrows
Zap Arrows Mega Knight
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap Bandit
Bats Mini P.E.K.K.A
Zap Arrows Bandit
Zap Arrows
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Bandit Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon
Arrows Zap Bandit
Zap Arrows Bandit Mega Knight
Zap Arrows Bandit
Bats Zap Arrows
Zap Bats
Mini P.E.K.K.A
Zap Arrows Bandit Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Bandit
Zap Arrows
Arrows
Mini P.E.K.K.A Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Bats
Bats Zap
Zap Bandit Mega Knight

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