My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Wizard Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Balloon Electro Wizard
Fireball
Goblin Gang Wizard Balloon Electro Wizard
Poison
Goblin Gang Wizard Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mini P.E.K.K.A Freeze Electro Wizard Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Mini P.E.K.K.A Freeze

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mini P.E.K.K.A Freeze Mega Knight
Goblin Gang
Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Arrows Goblin Gang Wizard Electro Wizard Mega Knight
Wizard
Mini P.E.K.K.A Balloon Mega Knight
Freeze
Balloon Arrows
Balloon
Arrows Freeze Goblin Gang Wizard Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Balloon Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Wizard Balloon Electro Wizard

Defense Synergies 2 11

Arrows
Mega Knight Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Goblin Gang Wizard Freeze
Wizard
Mini P.E.K.K.A Freeze Electro Wizard Mega Knight
Freeze
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Balloon
Electro Wizard
Mini P.E.K.K.A Goblin Gang Wizard Freeze Mega Knight
Mega Knight
Arrows Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Freeze Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Freeze Electro Wizard Mega Knight
Electro Wizard Arrows Goblin Gang Wizard Freeze
Arrows Electro Wizard Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Electro Wizard Mega Knight
Goblin Gang Electro Wizard Arrows Wizard Freeze Mega Knight
Arrows Goblin Gang Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard Freeze Electro Wizard
Wizard Mega Knight Arrows Goblin Gang Mini P.E.K.K.A Freeze Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Freeze Electro Wizard Mega Knight
Wizard Mega Knight Arrows Goblin Gang Mini P.E.K.K.A Electro Wizard
Arrows Mega Knight Goblin Gang Wizard Electro Wizard
Arrows Wizard Freeze Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Goblin Gang Wizard Mega Knight Arrows Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Electro Wizard
Electro Wizard Arrows Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Knight Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Wizard Goblin Gang Freeze Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight
Freeze Electro Wizard Mega Knight Mini P.E.K.K.A
Goblin Gang
Mega Knight Mini P.E.K.K.A
Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Electro Wizard Mini P.E.K.K.A Freeze
Arrows Mega Knight Mini P.E.K.K.A Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Electro Wizard
Arrows
Arrows Freeze
Wizard Arrows Mega Knight
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Freeze Wizard Mega Knight
Arrows Wizard Electro Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard Freeze
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows Freeze Electro Wizard
Mega Knight
Arrows Wizard
Electro Wizard Goblin Gang Freeze
Arrows Wizard Electro Wizard
Freeze
Arrows
Goblin Gang Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Goblin Gang Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard Mega Knight

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